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Makefile.in
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arb_program_shader.c
wined3d: Don't dirtify too many shader constants.
2009-07-01 13:14:34 +02:00
ati_fragment_shader.c
wined3d: Document GL context dependencies.
2009-06-26 12:05:07 +02:00
baseshader.c
wined3d: Recognize geometry shaders in shader_trace_init().
2009-07-01 11:41:27 +02:00
basetexture.c
wined3d: Document GL context dependencies.
2009-06-26 12:05:07 +02:00
buffer.c
wined3d: Document GL context dependencies.
2009-06-26 12:05:07 +02:00
clipper.c
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context.c
wined3d: Always check the result of wglMakeCurrent().
2009-06-29 12:30:28 +02:00
cubetexture.c
wined3d: Document GL context dependencies.
2009-06-26 12:05:07 +02:00
device.c
wined3d: Add a WARN to IWineD3DDeviceImpl_SetFrontBackBuffers() about potentially being called without a GL context.
2009-06-29 12:30:37 +02:00
directx.c
wined3d: Use flags for driver quirks.
2009-07-01 11:41:44 +02:00
drawprim.c
wined3d: Make sure we have an active GL context in buffer_PreLoad().
2009-06-25 11:47:16 +02:00
gl_compat.c
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glsl_shader.c
wined3d: Use flags for driver quirks.
2009-07-01 11:41:44 +02:00
nvidia_texture_shader.c
wined3d: Document GL context dependencies.
2009-06-26 12:05:07 +02:00
palette.c
wined3d: Get rid of some asserts.
2009-06-22 12:59:16 +02:00
pixelshader.c
wined3d: Make find_gl_pshader backend private.
2009-05-28 12:44:43 +02:00
query.c
wined3d: Try to activate the original context for queries.
2009-07-01 11:41:33 +02:00
resource.c
wined3d: Add device resources from resource_init().
2009-05-29 11:26:44 +02:00
shader_sm1.c
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shader_sm4.c
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state.c
wined3d: Document GL context dependencies.
2009-06-26 12:05:07 +02:00
stateblock.c
wined3d: Get rid of the pointers in WINED3DSURFACE_DESC.
2009-06-15 13:42:29 +02:00
surface.c
wined3d: Document GL context dependencies.
2009-06-26 12:05:07 +02:00
surface_base.c
wined3d: Get rid of some asserts.
2009-06-22 12:59:16 +02:00
surface_gdi.c
wined3d: Only update the screen when the frontbuffer was changed.
2009-06-29 12:27:55 +02:00
swapchain.c
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swapchain_base.c
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swapchain_gdi.c
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texture.c
wined3d: Document GL context dependencies.
2009-06-26 12:05:07 +02:00
utils.c
wined3d: Add some missing GL locking to init_format_fbo_compat_info().
2009-06-29 12:30:18 +02:00
vertexdeclaration.c
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vertexshader.c
wined3d: Use flags for driver quirks.
2009-07-01 11:41:44 +02:00
view.c
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volume.c
wined3d: Document GL context dependencies.
2009-06-26 12:05:07 +02:00
volumetexture.c
wined3d: Document GL context dependencies.
2009-06-26 12:05:07 +02:00
wined3d.spec
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wined3d_gl.h
wined3d: Use flags for driver quirks.
2009-07-01 11:41:44 +02:00
wined3d_main.c
wined3d: Use FBOs for offscreen rendering by default.
2009-06-05 15:19:40 +02:00
wined3d_private.h
wined3d: Use flags for driver quirks.
2009-07-01 11:41:44 +02:00