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Makefile.in
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arb_program_shader.c
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wined3d: Rename struct blit_shader to struct wined3d_blitter_ops.
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2017-03-27 10:58:01 +02:00 |
ati_fragment_shader.c
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buffer.c
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wined3d: Handle stream output buffer bind flag.
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2017-03-23 15:14:26 +01:00 |
context.c
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wined3d: Properly handle back-buffers in context_get_rt_size().
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2017-03-23 17:07:59 +01:00 |
cs.c
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device.c
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wined3d: Rename struct blit_shader to struct wined3d_blitter_ops.
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2017-03-27 10:58:01 +02:00 |
directx.c
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wined3d: Add ARB_transform_feedback3 extension.
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2017-03-28 22:11:33 +02:00 |
drawprim.c
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gl_compat.c
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glsl_shader.c
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wined3d: Consider buffer strides when generating transform feedback varyings.
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2017-03-28 22:11:33 +02:00 |
nvidia_texture_shader.c
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palette.c
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query.c
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resource.c
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sampler.c
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shader.c
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wined3d: Specify geometry shader outputs to record in stream output buffers.
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2017-03-28 22:11:33 +02:00 |
shader_sm1.c
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shader_sm4.c
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state.c
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stateblock.c
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wined3d: Introduce wined3d_stream_output_desc.
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2017-03-23 15:14:33 +01:00 |
surface.c
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wined3d: Rename struct blit_shader to struct wined3d_blitter_ops.
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2017-03-27 10:58:01 +02:00 |
swapchain.c
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wined3d: Use WINED3D_BLT_SRC_CKEY to present the logo texture.
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2017-03-27 10:58:03 +02:00 |
texture.c
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wined3d: Do not return GL_COLOR_ATTACHMENT0 for the back-buffer in wined3d_texture_get_gl_buffer().
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2017-03-23 17:07:59 +01:00 |
utils.c
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wined3d: Rename struct blit_shader to struct wined3d_blitter_ops.
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2017-03-27 10:58:01 +02:00 |
version.rc
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vertexdeclaration.c
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view.c
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wined3d: Allow creating shader resource views for cube map and rectangle textures.
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2017-03-27 10:57:06 +02:00 |
wined3d.spec
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wined3d: Introduce wined3d_stream_output_desc.
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2017-03-23 15:14:33 +01:00 |
wined3d_gl.h
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wined3d: Add ARB_transform_feedback3 extension.
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2017-03-28 22:11:33 +02:00 |
wined3d_main.c
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wined3d_private.h
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wined3d: Specify geometry shader outputs to record in stream output buffers.
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2017-03-28 22:11:33 +02:00 |