Sweden-Number/dlls/wined3d
Józef Kucia 71eb01cfff wined3d: Consider buffer strides when generating transform feedback varyings.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-28 22:11:33 +02:00
..
Makefile.in
arb_program_shader.c wined3d: Rename struct blit_shader to struct wined3d_blitter_ops. 2017-03-27 10:58:01 +02:00
ati_fragment_shader.c
buffer.c wined3d: Handle stream output buffer bind flag. 2017-03-23 15:14:26 +01:00
context.c wined3d: Properly handle back-buffers in context_get_rt_size(). 2017-03-23 17:07:59 +01:00
cs.c
device.c wined3d: Rename struct blit_shader to struct wined3d_blitter_ops. 2017-03-27 10:58:01 +02:00
directx.c wined3d: Add ARB_transform_feedback3 extension. 2017-03-28 22:11:33 +02:00
drawprim.c
gl_compat.c
glsl_shader.c wined3d: Consider buffer strides when generating transform feedback varyings. 2017-03-28 22:11:33 +02:00
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c wined3d: Specify geometry shader outputs to record in stream output buffers. 2017-03-28 22:11:33 +02:00
shader_sm1.c
shader_sm4.c
state.c
stateblock.c wined3d: Introduce wined3d_stream_output_desc. 2017-03-23 15:14:33 +01:00
surface.c wined3d: Rename struct blit_shader to struct wined3d_blitter_ops. 2017-03-27 10:58:01 +02:00
swapchain.c wined3d: Use WINED3D_BLT_SRC_CKEY to present the logo texture. 2017-03-27 10:58:03 +02:00
texture.c wined3d: Do not return GL_COLOR_ATTACHMENT0 for the back-buffer in wined3d_texture_get_gl_buffer(). 2017-03-23 17:07:59 +01:00
utils.c wined3d: Rename struct blit_shader to struct wined3d_blitter_ops. 2017-03-27 10:58:01 +02:00
version.rc
vertexdeclaration.c
view.c wined3d: Allow creating shader resource views for cube map and rectangle textures. 2017-03-27 10:57:06 +02:00
wined3d.spec wined3d: Introduce wined3d_stream_output_desc. 2017-03-23 15:14:33 +01:00
wined3d_gl.h wined3d: Add ARB_transform_feedback3 extension. 2017-03-28 22:11:33 +02:00
wined3d_main.c
wined3d_private.h wined3d: Specify geometry shader outputs to record in stream output buffers. 2017-03-28 22:11:33 +02:00