Sweden-Number/dlls/wined3d
Henri Verbeet f0dae1d852 wined3d: Correct the argument order of a FIXME in wined3d_texture_vk_download_data().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-21 20:46:13 +01:00
..
Makefile.in
adapter_gl.c wined3d: Allocate a new bo for busy DISCARD maps. 2020-12-04 16:36:40 +01:00
adapter_vk.c wined3d: Also trace memory types in adapter_vk_init_driver_info(). 2021-01-18 22:46:37 +01:00
arb_program_shader.c
ati_fragment_shader.c
buffer.c wined3d: End the current render pass in wined3d_buffer_vk_barrier(). 2021-01-21 20:46:13 +01:00
context.c
context_gl.c wined3d: Use glFinish() for synchronisation when cleaning up a destroyed context in wined3d_context_gl_cleanup(). 2021-01-15 10:09:57 +01:00
context_vk.c wined3d: Always include any depth/stencil attachment in the Vulkan framebuffer. 2021-01-21 20:46:13 +01:00
cs.c wined3d: Use YieldProcessor(). 2021-01-21 20:46:10 +01:00
device.c
directx.c wined3d: Use debug_d3dusage() for both usage and usage query flags. 2021-01-04 17:12:45 +01:00
gl_compat.c
glsl_shader.c wined3d: Implement the "precise" flag in the GLSL shader backend. 2021-01-19 21:44:17 +01:00
nvidia_texture_shader.c
palette.c
query.c wined3d: Avoid referencing empty command buffers in wined3d_query_event_vk_issue(). 2020-12-15 22:09:21 +01:00
resource.c wined3d: Add some barriers between resource usage on different bind points. 2021-01-19 21:44:17 +01:00
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
shader_spirv.c
state.c
stateblock.c
surface.c
swapchain.c wined3d: Add some barriers between resource usage on different bind points. 2021-01-19 21:44:17 +01:00
texture.c wined3d: Correct the argument order of a FIXME in wined3d_texture_vk_download_data(). 2021-01-21 20:46:13 +01:00
utils.c wined3d: Properly convert Vulkan sample count format information. 2021-01-21 20:46:13 +01:00
version.rc
vertexdeclaration.c
view.c wined3d: Do not create Vulkan 2D (array) views for UAVs on 3D resources. 2020-12-16 16:22:36 +01:00
wined3d.spec
wined3d_gl.h
wined3d_main.c wined3d: Get rid of the "UseGLSL" setting. 2021-01-19 21:44:17 +01:00
wined3d_private.h wined3d: Stencil test also uses the depth/stencil buffer. 2021-01-21 20:46:13 +01:00
wined3d_vk.h