Sweden-Number/dlls/wined3d
Henri Verbeet 3569b6ccd2 wined3d: wined3d_device_get_viewport() never fails. 2012-09-10 11:40:19 +02:00
..
Makefile.in
arb_program_shader.c wined3d: Use BOOL instead of char in shader_load_constants(). 2012-08-21 11:45:55 +02:00
ati_fragment_shader.c
buffer.c
context.c
device.c wined3d: wined3d_device_get_viewport() never fails. 2012-09-10 11:40:19 +02:00
directx.c wined3d: Add AMD Radeon HD 7700 series and HD 7800 series graphics cards. 2012-09-07 12:23:31 +02:00
drawprim.c wined3d: Also issue any queries for index buffers in drawPrimitive(). 2012-08-20 11:01:21 +02:00
gl_compat.c
glsl_shader.c wined3d: Use BOOL instead of char in shader_load_constants(). 2012-08-21 11:45:55 +02:00
nvidia_texture_shader.c
palette.c
query.c wined3d: Use a slightly shorter timeout in wined3d_event_query_finish(). 2012-08-20 11:01:15 +02:00
resource.c
shader.c wined3d: Add type information to shader registers. 2012-09-05 11:47:59 +02:00
shader_sm1.c wined3d: Add type information to shader registers. 2012-09-05 11:47:59 +02:00
shader_sm4.c wined3d: Add type information to shader registers. 2012-09-05 11:47:59 +02:00
state.c
stateblock.c wined3d: Just return the swapchain from wined3d_device_get_swapchain(). 2012-09-05 11:48:04 +02:00
surface.c
swapchain.c
texture.c
utils.c wined3d: Fix blending test expected results. 2012-08-21 11:45:43 +02:00
version.rc
vertexdeclaration.c
view.c
volume.c
wined3d.spec wined3d: Just return the buffer from wined3d_device_get_index_buffer(). 2012-09-06 15:45:32 +02:00
wined3d_gl.h
wined3d_main.c wined3d: Remove references to the (no longer used) X11 lock. 2012-08-16 16:52:16 +02:00
wined3d_private.h wined3d: Add AMD Radeon HD 7700 series and HD 7800 series graphics cards. 2012-09-07 12:23:31 +02:00