.. |
tests
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d3d8/tests: Add some RESZ tests.
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2012-01-19 17:08:11 +01:00 |
Makefile.in
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makefiles: Add a standard header for all makefiles to replace the common variable initializations.
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2010-09-19 12:36:48 +02:00 |
buffer.c
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wined3d: Get rid of the WINED3DPOOL typedef.
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2012-01-18 12:37:38 +01:00 |
cubetexture.c
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d3d8: Don't expose wined3d internal flags to the application.
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2012-01-11 17:47:13 +01:00 |
d3d8.spec
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d3d8: Better stub for ValidateVertexShader + tests.
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2006-09-11 11:29:56 +02:00 |
d3d8_main.c
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wined3d: Make D3DRS_ZBIAS work.
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2011-07-05 13:46:07 +02:00 |
d3d8_private.h
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d3d8: Remove COM from the pixel shader implementation.
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2012-01-25 11:25:40 +01:00 |
device.c
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d3d8: Remove COM from the pixel shader implementation.
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2012-01-25 11:25:40 +01:00 |
directx.c
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wined3d: Get rid of the WINED3DSURFTYPE typedef.
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2012-01-20 13:31:33 +01:00 |
shader.c
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d3d8: Remove COM from the pixel shader implementation.
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2012-01-25 11:25:40 +01:00 |
surface.c
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wined3d: Get rid of the WINED3DSURFTYPE typedef.
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2012-01-20 13:31:33 +01:00 |
swapchain.c
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wined3d: Get rid of the WINED3DSURFTYPE typedef.
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2012-01-20 13:31:33 +01:00 |
texture.c
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d3d8: Don't expose wined3d internal flags to the application.
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2012-01-11 17:47:13 +01:00 |
version.rc
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Update the address of the Free Software Foundation.
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2006-05-23 14:11:13 +02:00 |
vertexdeclaration.c
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d3d8: Remove COM from the vertex declaration implementation.
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2012-01-25 11:25:27 +01:00 |
volume.c
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wined3d: Get rid of the WINED3DPOOL typedef.
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2012-01-18 12:37:38 +01:00 |
volumetexture.c
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d3d8: Don't expose wined3d internal flags to the application.
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2012-01-11 17:47:13 +01:00 |