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Makefile.in
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wined3d: Use the bundled vkd3d and build with msvcrt.
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2022-03-03 10:07:16 +01:00 |
adapter_gl.c
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wined3d: Add GPU information for NVIDIA Tesla T4.
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2022-03-30 18:32:32 +02:00 |
adapter_vk.c
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wined3d: Try to load winevulkan.dll instead of vulkan-1.dll.
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2022-03-14 12:47:40 +01:00 |
arb_program_shader.c
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wined3d: Factor out context_gl_apply_texture_draw_state().
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2022-04-20 17:49:27 +02:00 |
ati_fragment_shader.c
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wined3d: Use the bundled vkd3d and build with msvcrt.
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2022-03-03 10:07:16 +01:00 |
buffer.c
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wined3d: Use the bundled vkd3d and build with msvcrt.
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2022-03-03 10:07:16 +01:00 |
context.c
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wined3d: Use the bundled vkd3d and build with msvcrt.
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2022-03-03 10:07:16 +01:00 |
context_gl.c
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wined3d: Make wined3d_context_gl_set_draw_buffer() static.
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2022-04-20 17:49:30 +02:00 |
context_vk.c
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wined3d: Reset and reuse Vulkan descriptor pools.
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2022-04-01 20:47:02 +02:00 |
cs.c
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wined3d: Reuse deferred uploads heaps.
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2022-03-25 17:52:26 +01:00 |
device.c
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wined3d: Trace GL buffer object creation more accurately.
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2022-03-11 19:23:28 +01:00 |
directx.c
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wined3d: Add GPU information for NVIDIA Tesla T4.
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2022-03-30 18:32:32 +02:00 |
gl_compat.c
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wined3d: Use the bundled vkd3d and build with msvcrt.
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2022-03-03 10:07:16 +01:00 |
glsl_shader.c
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wined3d: Factor out context_gl_apply_texture_draw_state().
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2022-04-20 17:49:27 +02:00 |
nvidia_texture_shader.c
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wined3d: Use the bundled vkd3d and build with msvcrt.
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2022-03-03 10:07:16 +01:00 |
palette.c
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wined3d: Use the bundled vkd3d and build with msvcrt.
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2022-03-03 10:07:16 +01:00 |
query.c
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wined3d: Implement event queries using Vulkan events.
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2022-03-07 20:33:00 +01:00 |
resource.c
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wined3d: Rename resource_acquire to resource_reference.
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2022-03-11 19:23:28 +01:00 |
sampler.c
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wined3d: Use the bundled vkd3d and build with msvcrt.
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2022-03-03 10:07:16 +01:00 |
shader.c
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wined3d: Avoid calling _strnicmp() with limit -1.
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2022-03-29 20:53:50 +02:00 |
shader_sm1.c
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wined3d: Use the bundled vkd3d and build with msvcrt.
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2022-03-03 10:07:16 +01:00 |
shader_sm4.c
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wined3d: Avoid calling _strnicmp() with limit -1.
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2022-03-29 20:53:50 +02:00 |
shader_spirv.c
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wined3d: Use the bundled vkd3d and build with msvcrt.
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2022-03-03 10:07:16 +01:00 |
state.c
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wined3d: Fix typo in WARN() message.
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2022-03-03 18:59:24 +01:00 |
stateblock.c
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wined3d: Use the bundled vkd3d and build with msvcrt.
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2022-03-03 10:07:16 +01:00 |
surface.c
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wined3d: Use the bundled vkd3d and build with msvcrt.
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2022-03-03 10:07:16 +01:00 |
swapchain.c
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wined3d: Spawn a separate thread to adjust the window state of windows belonging to other threads.
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2022-04-04 19:52:45 +02:00 |
texture.c
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wined3d: Factor out context_gl_apply_texture_draw_state().
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2022-04-20 17:49:27 +02:00 |
utils.c
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wined3d: Use the bundled vkd3d and build with msvcrt.
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2022-03-03 10:07:16 +01:00 |
version.rc
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…
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vertexdeclaration.c
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wined3d: Use the bundled vkd3d and build with msvcrt.
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2022-03-03 10:07:16 +01:00 |
view.c
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wined3d: Reset and reuse Vulkan descriptor pools.
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2022-04-01 20:47:02 +02:00 |
wined3d.spec
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wined3d: Export all the vkd3d functions.
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2022-03-03 10:07:16 +01:00 |
wined3d_gl.h
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wined3d: Add WINED3DFMT_R11G11B10_FLOAT vertex format.
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2021-12-17 18:33:57 +01:00 |
wined3d_main.c
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wined3d: Avoid calling _strnicmp() with limit -1.
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2022-03-29 20:53:50 +02:00 |
wined3d_private.h
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wined3d: Make wined3d_context_gl_set_draw_buffer() static.
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2022-04-20 17:49:30 +02:00 |
wined3d_shaders.h
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wined3d: Implement UAV clears on the Vulkan backend.
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2021-10-06 20:29:35 +02:00 |
wined3d_vk.h
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…
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