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Makefile.in
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wined3d: Use the bundled vkd3d and build with msvcrt.
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2022-03-03 10:07:16 +01:00 |
adapter_gl.c
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wined3d: Use the bundled vkd3d and build with msvcrt.
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2022-03-03 10:07:16 +01:00 |
adapter_vk.c
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wined3d: Do not print a d3d_perf warning in adapter_vk_alloc_bo() for unmapped BOs.
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2022-03-10 18:27:43 +01:00 |
arb_program_shader.c
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wined3d: Use the bundled vkd3d and build with msvcrt.
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2022-03-03 10:07:16 +01:00 |
ati_fragment_shader.c
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wined3d: Use the bundled vkd3d and build with msvcrt.
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2022-03-03 10:07:16 +01:00 |
buffer.c
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wined3d: Use the bundled vkd3d and build with msvcrt.
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2022-03-03 10:07:16 +01:00 |
context.c
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wined3d: Use the bundled vkd3d and build with msvcrt.
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2022-03-03 10:07:16 +01:00 |
context_gl.c
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wined3d: Prevent buildup of retired OpenGL buffer objects' memory.
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2022-03-11 19:23:28 +01:00 |
context_vk.c
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wined3d: Implement event queries using Vulkan events.
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2022-03-07 20:33:00 +01:00 |
cs.c
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wined3d: Remove the no-op wined3d_resource_release.
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2022-03-09 20:54:17 +01:00 |
device.c
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wined3d: Trace GL buffer object creation more accurately.
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2022-03-11 19:23:28 +01:00 |
directx.c
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wined3d: Use the bundled vkd3d and build with msvcrt.
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2022-03-03 10:07:16 +01:00 |
gl_compat.c
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wined3d: Use the bundled vkd3d and build with msvcrt.
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2022-03-03 10:07:16 +01:00 |
glsl_shader.c
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wined3d: Use list_empty() in shader_glsl_destroy().
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2022-03-11 19:23:28 +01:00 |
nvidia_texture_shader.c
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wined3d: Use the bundled vkd3d and build with msvcrt.
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2022-03-03 10:07:16 +01:00 |
palette.c
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wined3d: Use the bundled vkd3d and build with msvcrt.
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2022-03-03 10:07:16 +01:00 |
query.c
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wined3d: Implement event queries using Vulkan events.
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2022-03-07 20:33:00 +01:00 |
resource.c
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wined3d: Remove the no-op wined3d_resource_release.
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2022-03-09 20:54:17 +01:00 |
sampler.c
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wined3d: Use the bundled vkd3d and build with msvcrt.
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2022-03-03 10:07:16 +01:00 |
shader.c
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wined3d: Use the bundled vkd3d and build with msvcrt.
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2022-03-03 10:07:16 +01:00 |
shader_sm1.c
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wined3d: Use the bundled vkd3d and build with msvcrt.
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2022-03-03 10:07:16 +01:00 |
shader_sm4.c
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wined3d: Use the bundled vkd3d and build with msvcrt.
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2022-03-03 10:07:16 +01:00 |
shader_spirv.c
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wined3d: Use the bundled vkd3d and build with msvcrt.
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2022-03-03 10:07:16 +01:00 |
state.c
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wined3d: Fix typo in WARN() message.
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2022-03-03 18:59:24 +01:00 |
stateblock.c
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wined3d: Use the bundled vkd3d and build with msvcrt.
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2022-03-03 10:07:16 +01:00 |
surface.c
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wined3d: Use the bundled vkd3d and build with msvcrt.
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2022-03-03 10:07:16 +01:00 |
swapchain.c
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wined3d: Use the bundled vkd3d and build with msvcrt.
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2022-03-03 10:07:16 +01:00 |
texture.c
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wined3d: Use the bundled vkd3d and build with msvcrt.
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2022-03-03 10:07:16 +01:00 |
utils.c
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wined3d: Use the bundled vkd3d and build with msvcrt.
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2022-03-03 10:07:16 +01:00 |
version.rc
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…
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vertexdeclaration.c
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wined3d: Use the bundled vkd3d and build with msvcrt.
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2022-03-03 10:07:16 +01:00 |
view.c
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wined3d: Use the bundled vkd3d and build with msvcrt.
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2022-03-03 10:07:16 +01:00 |
wined3d.spec
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wined3d: Export all the vkd3d functions.
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2022-03-03 10:07:16 +01:00 |
wined3d_gl.h
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…
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wined3d_main.c
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wined3d: Allow changing settings using a new WINE_D3D_CONFIG environment variable.
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2022-03-09 20:54:17 +01:00 |
wined3d_private.h
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wined3d: Prevent buildup of retired OpenGL buffer objects' memory.
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2022-03-11 19:23:28 +01:00 |
wined3d_shaders.h
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…
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wined3d_vk.h
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…
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