Sweden-Number/dlls/d3d9
Vitaliy Margolen 4054c06e55 directx: Update file versions to dx9c (compared to win2k). 2006-05-22 11:32:17 +02:00
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tests d3d9: Add refcount tests for all objects created by device. 2006-05-22 11:32:03 +02:00
.gitignore Renamed all .cvsignore files to .gitignore. 2005-11-26 13:10:33 +01:00
Makefile.in d3d9: Add a test for BeginStateBlock and EndStateBlock. 2005-12-09 14:53:28 +01:00
basetexture.c wined3d: Add WINED3DTEXTUREFILTERTYPE to wined3d_types.h. 2006-04-06 22:22:35 +02:00
cubetexture.c d3d9: All objects created by device should keep reference to it. 2006-05-22 11:31:45 +02:00
d3d9.spec Tidy up d3d9 and finalize passing d3d9 calls to wined3d for now. 2005-08-23 09:34:57 +00:00
d3d9_main.c d3d: Fix Validate(Pixel|Vertex)Shader() prototypes. 2006-03-03 13:17:20 +01:00
d3d9_private.h d3d9: All objects created by device should keep reference to it. 2006-05-22 11:31:45 +02:00
device.c wined3d: Implement Init3D and Uninit3D. 2006-04-19 12:43:22 +02:00
directx.c wined3d: Implement Init3D and Uninit3D. 2006-04-19 12:43:22 +02:00
indexbuffer.c d3d9: All objects created by device should keep reference to it. 2006-05-22 11:31:45 +02:00
pixelshader.c d3d9: All objects created by device should keep reference to it. 2006-05-22 11:31:45 +02:00
query.c d3d9: All objects created by device should keep reference to it. 2006-05-22 11:31:45 +02:00
resource.c Make some of the OLE interface vtables const. 2005-05-27 20:17:35 +00:00
stateblock.c d3d9: All objects created by device should keep reference to it. 2006-05-22 11:31:45 +02:00
surface.c wined3d: Add WINED3DLOCKED_RECT to wined3d_types.h. 2006-04-06 22:23:31 +02:00
swapchain.c d3d9: All objects created by device should keep reference to it. 2006-05-22 11:31:45 +02:00
texture.c d3d9: All objects created by device should keep reference to it. 2006-05-22 11:31:45 +02:00
version.rc directx: Update file versions to dx9c (compared to win2k). 2006-05-22 11:32:17 +02:00
vertexbuffer.c d3dx: VertexBuffer should keep reference to the parent device object. 2006-04-03 14:14:24 +02:00
vertexdeclaration.c d3d9: VertexDeclaration and VertexShader should keep reference to the parent device object. 2006-04-12 11:20:21 +02:00
vertexshader.c d3d9: VertexDeclaration and VertexShader should keep reference to the parent device object. 2006-04-12 11:20:21 +02:00
volume.c d3d9: Add typecasts for WINED3DLOCKED_BOX to avoid compiler warnings. 2006-04-08 19:59:54 +02:00
volumetexture.c d3d9: All objects created by device should keep reference to it. 2006-05-22 11:31:45 +02:00
vshaderdeclaration.c Change AddRef in queryInterface to IUnknown_AddRef. 2005-03-11 10:25:30 +00:00