Sweden-Number/dlls/wined3d
Henri Verbeet 1a78667862 wined3d: Allow the first render target to be set to NULL.
Note that it still isn't necessarily safe to render in this case, because
there are places where we assume the first render target is always non-NULL in
order to determine e.g. framebuffer dimensions. It's now the responsibility of
the caller to ensure that doesn't happen.
2013-09-12 10:59:18 +02:00
..
Makefile.in d3d10core: Implement d3d10_device_VSSetSamplers(). 2012-12-06 12:55:50 +01:00
arb_program_shader.c wined3d: Pass position_transformed and gl_info to find_ps_compile_args. 2013-09-11 17:09:59 +02:00
ati_fragment_shader.c wined3d: Avoid looking up shaders for shader stages that didn't change. 2013-08-21 12:13:56 +02:00
buffer.c wined3d: Pass the context to the main buffer preload function. 2013-09-09 22:10:01 +02:00
context.c wined3d: Replace surface_modify_location(surface, location, FALSE) calls with surface_invalidate_location(). 2013-09-10 11:09:51 +02:00
device.c wined3d: Allow the first render target to be set to NULL. 2013-09-12 10:59:18 +02:00
directx.c wined3d: Rename wined3d_fake_gl_ctx to wined3d_caps_gl_ctx. 2013-09-03 16:58:16 +02:00
drawprim.c wined3d: Get rid of surface_modify_location(). 2013-09-10 11:09:53 +02:00
gl_compat.c wined3d: Introduce a separate debug channel for performance warnings. 2013-04-17 11:36:22 +02:00
glsl_shader.c wined3d: Pass position_transformed and gl_info to find_ps_compile_args. 2013-09-11 17:09:59 +02:00
nvidia_texture_shader.c wined3d: Get rid of some leftover comments referring to the GL lock. 2013-09-02 18:02:26 +02:00
palette.c wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-06 09:04:41 +01:00
query.c wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-06 09:04:41 +01:00
resource.c wined3d: Enforce texturing capability format restrictions on resource creation. 2013-09-06 17:25:08 +02:00
sampler.c wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-06 09:04:41 +01:00
shader.c wined3d: Pass position_transformed and gl_info to find_ps_compile_args. 2013-09-11 17:09:59 +02:00
shader_sm1.c wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-06 09:04:41 +01:00
shader_sm4.c wined3d: Recognise the SM4 "primID" register type. 2012-10-16 11:36:45 +02:00
state.c wined3d: Only invalidate STATE_INDEXBUFFER for the current context in buffer_get_sysmem(). 2013-09-09 22:10:00 +02:00
stateblock.c wined3d: Replace the "stateBlock" wined3d_device field with a wined3d_state structure. 2013-08-27 11:50:53 +02:00
surface.c wined3d: Make primary_render_target_is_p8() work on a swapchain. 2013-09-12 10:59:11 +02:00
swapchain.c wined3d: Get rid of surface_modify_location(). 2013-09-10 11:09:53 +02:00
texture.c wined3d: Replace the "dirty" field in struct gl_texture with WINED3D_TEXTURE_ flags. 2013-09-09 22:09:58 +02:00
utils.c wined3d: Check the format block size before creating textures. 2013-09-06 17:25:08 +02:00
version.rc
vertexdeclaration.c wined3d: Get rid of the unused "streams" field from struct wined3d_vertex_declaration. 2013-05-27 19:28:57 +02:00
view.c wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-06 09:04:41 +01:00
volume.c wined3d: Get rid of the "dirty" flag to wined3d_texture_set_dirty(). 2013-09-09 22:09:57 +02:00
wined3d.spec wined3d: Allow a custom pitch to be specified in wined3d_surface_set_mem(). 2013-06-14 11:46:20 +02:00
wined3d_gl.h wined3d: Get rid of GL_EXT_paletted_texture support. 2013-08-28 11:17:09 +02:00
wined3d_main.c wined3d: Get rid of some leftover comments referring to the GL lock. 2013-09-02 18:02:26 +02:00
wined3d_private.h wined3d: Make primary_render_target_is_p8() work on a swapchain. 2013-09-12 10:59:11 +02:00