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Makefile.in
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wined3d: Introduce a Vulkan based adapter implementation.
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2019-04-01 21:54:32 +02:00 |
adapter_gl.c
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wined3d: Store the glEnableWINE and glDisableWINE pointers in the wined3d_gl_info structure.
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2019-05-08 08:30:16 -05:00 |
adapter_vk.c
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wined3d: Fix wined3d_get_wine_vk_version().
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2019-05-09 10:01:17 -05:00 |
arb_program_shader.c
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wined3d: Move the texture unit map from struct wined3d_context to struct wined3d_context_gl.
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2019-05-13 12:45:08 +02:00 |
ati_fragment_shader.c
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wined3d: Move the texture unit map from struct wined3d_context to struct wined3d_context_gl.
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2019-05-13 12:45:08 +02:00 |
buffer.c
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wined3d: Invalidate _SYSMEM location when mapping opengl buffer.
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2019-02-13 19:45:24 +01:00 |
context.c
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wined3d: Move the occlusion query fields from struct wined3d_context to struct wined3d_context_gl.
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2019-05-13 12:45:12 +02:00 |
cs.c
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wined3d: Pass a wined3d_context_gl structure to wined3d_texture_gl_bind_and_dirtify().
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2019-05-09 10:01:53 -05:00 |
device.c
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wined3d: Make the adapter responsible for initialising and de-initialising 3D.
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2019-05-07 08:45:57 -05:00 |
directx.c
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wined3d: Make the adapter responsible for context destruction and allocation.
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2019-05-07 08:46:04 -05:00 |
gl_compat.c
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wined3d: Move the extension emulation fields from struct wined3d_context to struct wined3d_context_gl.
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2019-05-08 08:30:23 -05:00 |
glsl_shader.c
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wined3d: Pass a wined3d_context_gl structure to context_apply_blit_state().
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2019-05-09 10:01:44 -05:00 |
nvidia_texture_shader.c
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wined3d: Move the texture unit map from struct wined3d_context to struct wined3d_context_gl.
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2019-05-13 12:45:08 +02:00 |
palette.c
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wined3d: Execute all CS commands before setting palette entries.
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2019-01-14 17:25:49 +01:00 |
query.c
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wined3d: Move the occlusion query fields from struct wined3d_context to struct wined3d_context_gl.
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2019-05-13 12:45:12 +02:00 |
resource.c
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wined3d: Introduce general helper function to get sample count for resource.
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2019-03-04 19:34:46 +01:00 |
sampler.c
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…
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shader.c
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wined3d: Store texture swizzle capability in struct wined3d_d3d_info.
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2019-05-07 08:45:43 -05:00 |
shader_sm1.c
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…
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shader_sm4.c
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wined3d: Export wined3d_extract_shader_input_signature_from_dxbc().
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2019-02-12 23:02:28 +01:00 |
state.c
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wined3d: Move the texture unit map from struct wined3d_context to struct wined3d_context_gl.
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2019-05-13 12:45:08 +02:00 |
stateblock.c
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wined3d: Store and use stream offset in state block.
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2019-04-05 22:16:31 +02:00 |
surface.c
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wined3d: Pass a wined3d_context_gl structure to wined3d_texture_gl_bind_and_dirtify().
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2019-05-09 10:01:53 -05:00 |
swapchain.c
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wined3d: Determine the ORM_BACKBUFFER depth/stencil format in wined3d_adapter_gl_create_context().
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2019-05-07 08:46:00 -05:00 |
texture.c
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wined3d: Move the texture unit map from struct wined3d_context to struct wined3d_context_gl.
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2019-05-13 12:45:08 +02:00 |
utils.c
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wined3d: Move the texture unit map from struct wined3d_context to struct wined3d_context_gl.
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2019-05-13 12:45:08 +02:00 |
version.rc
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…
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vertexdeclaration.c
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wined3d: Rename MAX_STREAMS to WINED3D_MAX_STREAMS.
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2019-02-22 12:26:16 +01:00 |
view.c
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wined3d: Move the texture unit map from struct wined3d_context to struct wined3d_context_gl.
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2019-05-13 12:45:08 +02:00 |
wined3d.spec
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wined3d: Explicitly create the implicit swapchain.
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2019-04-12 15:33:44 +02:00 |
wined3d_gl.h
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wined3d: Store the glEnableWINE and glDisableWINE pointers in the wined3d_gl_info structure.
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2019-05-08 08:30:16 -05:00 |
wined3d_main.c
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wined3d: Don't use strcasecmp.
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2019-04-04 17:21:49 +02:00 |
wined3d_private.h
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wined3d: Move the occlusion query fields from struct wined3d_context to struct wined3d_context_gl.
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2019-05-13 12:45:12 +02:00 |
wined3d_vk.h
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wined3d: Use vkGetDeviceProcAddr() to load Vulkan device functions.
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2019-04-19 16:24:13 +02:00 |