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Sweden-Number/dlls/d3d8
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Matteo Bruni 3a597237b7 d3d8: Use a union in tss_lookup. (Coverity).
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-07-20 22:49:59 +09:00
..
tests
d3d8/tests: Use wine_dbgstr_rect() to print RECTs.
2016-06-21 00:23:55 +09:00
buffer.c
wined3d: Remove wined3d_buffer_set/get_priority.
2014-07-16 16:10:01 +02:00
d3d8_main.c
d3d8: Remove unnecessary DllMain implementation.
2014-05-15 19:04:50 +02:00
d3d8_private.h
wined3d: Introduce a new wined3d_texture_blt function.
2015-10-20 00:30:38 +09:00
d3d8.spec
…
device.c
d3d8: Use a union in tss_lookup. (Coverity).
2016-07-20 22:49:59 +09:00
directx.c
wined3d: Add wined3d creation flag for selecting unbound resource color.
2016-05-23 19:23:45 +09:00
Makefile.in
…
shader.c
wined3d: Store shader signatures directly in struct wined3d_shader_desc.
2016-05-24 16:19:07 +09:00
surface.c
d3d8: Use wined3d_texture_get_sub_resource_desc() in d3d8_surface_GetDesc().
2016-03-01 12:06:29 +09:00
swapchain.c
wined3d: Ignore the dirty region for swapchain presents more explicitly.
2016-03-18 12:20:49 +09:00
texture.c
wined3d: Add "layer_count" parameter to wined3d_texture_create().
2016-04-26 21:35:31 +09:00
version.rc
…
vertexdeclaration.c
d3d8: TRACE fixes.
2015-09-18 14:57:35 +02:00
volume.c
wined3d: Merge wined3d_surface_map() and wined3d_volume_map().
2016-03-13 15:41:53 +09:00
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