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Makefile.in
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d3d10core: Implement d3d10_device_VSSetSamplers().
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2012-12-06 12:55:50 +01:00 |
arb_program_shader.c
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wined3d: Put local constants into the shader code in ARB shaders.
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2013-04-09 16:33:31 +02:00 |
ati_fragment_shader.c
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wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
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2013-02-06 09:04:41 +01:00 |
buffer.c
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wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
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2013-02-06 09:04:41 +01:00 |
context.c
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wined3d: Avoid redundant glDrawBuffer() calls.
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2013-04-10 15:46:26 +02:00 |
device.c
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wined3d: Remove the unused idx_data parameter from draw_primitive.
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2013-04-10 16:16:44 +02:00 |
directx.c
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wined3d: Report Win 8 when appropriate.
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2013-04-04 19:30:08 +02:00 |
drawprim.c
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wined3d: Remove the unused idx_data parameter from draw_primitive.
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2013-04-10 16:16:44 +02:00 |
gl_compat.c
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wined3d: Call core GL functions through gl_info.gl_ops as well.
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2012-07-25 20:10:08 +02:00 |
glsl_shader.c
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wined3d: Put local constants into the shader code again.
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2013-04-09 16:33:25 +02:00 |
nvidia_texture_shader.c
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wined3d: Move "ffp_proj_control" to the fragment caps.
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2013-01-21 12:51:21 +01:00 |
palette.c
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wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
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2013-02-06 09:04:41 +01:00 |
query.c
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wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
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2013-02-06 09:04:41 +01:00 |
resource.c
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wined3d: We must include Wine's port.h before using NAN.
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2012-06-01 17:41:52 +02:00 |
sampler.c
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wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
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2013-02-06 09:04:41 +01:00 |
shader.c
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wined3d: Put local constants into the shader code again.
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2013-04-09 16:33:25 +02:00 |
shader_sm1.c
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wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
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2013-02-06 09:04:41 +01:00 |
shader_sm4.c
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wined3d: Recognise the SM4 "primID" register type.
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2012-10-16 11:36:45 +02:00 |
state.c
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wined3d: Move "ffp_proj_control" to the fragment caps.
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2013-01-21 12:51:21 +01:00 |
stateblock.c
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wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
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2013-02-06 09:04:41 +01:00 |
surface.c
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wined3d: Avoid signed-unsigned integer comparisons.
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2013-03-05 09:50:03 +01:00 |
swapchain.c
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wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
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2013-02-06 09:04:41 +01:00 |
texture.c
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wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
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2013-02-06 09:04:41 +01:00 |
utils.c
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wined3d: Update comment on top of format_texture_info[].
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2013-04-10 15:46:30 +02:00 |
version.rc
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…
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vertexdeclaration.c
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wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
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2013-02-06 09:04:41 +01:00 |
view.c
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wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
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2013-02-06 09:04:41 +01:00 |
volume.c
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wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
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2013-02-06 09:04:41 +01:00 |
wined3d.spec
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wined3d: Remove draw_primitive_strided.
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2013-01-25 11:30:33 +01:00 |
wined3d_gl.h
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wined3d: Add support for ARB_instanced_arrays.
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2012-12-03 12:37:49 +01:00 |
wined3d_main.c
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wined3d: Replace "VertexShaderMode" and "PixelShaderMode" with shader model limits.
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2013-01-25 11:18:13 +01:00 |
wined3d_private.h
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wined3d: Remove the unused idx_data parameter from draw_primitive.
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2013-04-10 16:16:44 +02:00 |