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Makefile.in
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wined3d: Merge wined3d_volume_upload_data() into texture3d_upload_data().
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2016-08-01 05:56:15 -05:00 |
arb_program_shader.c
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wined3d: Implement SM5 atomic_iadd instruction.
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2016-11-24 14:31:02 +01:00 |
ati_fragment_shader.c
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wined3d: Store pointer to device in wined3d_context.
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2016-10-06 14:22:08 +02:00 |
buffer.c
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wined3d: Return location from wined3d_buffer_get_memory().
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2016-11-07 16:59:46 +01:00 |
context.c
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wined3d: Synchronize shader memory accesses after each draw call.
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2016-11-24 14:31:07 +01:00 |
cs.c
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wined3d: Introduce wined3d_device_set_unordered_access_view().
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2016-11-24 14:30:56 +01:00 |
device.c
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wined3d: Introduce wined3d_device_set_unordered_access_view().
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2016-11-24 14:30:56 +01:00 |
directx.c
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wined3d: Add ARB_shader_image_load_store extension.
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2016-11-24 14:30:50 +01:00 |
drawprim.c
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wined3d: Synchronize shader memory accesses after each draw call.
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2016-11-24 14:31:07 +01:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Extract resource type info to shared table.
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2016-11-24 14:31:10 +01:00 |
nvidia_texture_shader.c
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palette.c
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query.c
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wined3d: Use glGetQueryObjectui64v() for occlusion queries when available.
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2016-11-22 16:34:44 +01:00 |
resource.c
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wined3d: Sanitise resource map flags in wined3d_resource_map().
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2016-09-02 11:27:28 +09:00 |
sampler.c
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wined3d: Rename wined3d_sample_destroy_object() to wined3d_sampler_destroy_object().
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2016-08-05 09:08:48 -05:00 |
shader.c
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wined3d: Add support for UAV reads.
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2016-11-24 14:31:05 +01:00 |
shader_sm1.c
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shader_sm4.c
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wined3d: Implement SM5 atomic_iadd instruction.
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2016-11-24 14:31:02 +01:00 |
state.c
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wined3d: Introduce wined3d_device_set_unordered_access_view().
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2016-11-24 14:30:56 +01:00 |
stateblock.c
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wined3d: Introduce wined3d_device_set_unordered_access_view().
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2016-11-24 14:30:56 +01:00 |
surface.c
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wined3d: Move surface_get_drawable_size() to view.c file.
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2016-11-07 16:59:45 +01:00 |
swapchain.c
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wined3d: Optionally use closest matching mode in wined3d_swapchain_resize_target().
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2016-08-26 23:23:36 +09:00 |
texture.c
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wined3d: The drawable is a valid location for offscreen textures when "AlwaysOffscreen" is disabled.
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2016-11-23 22:36:40 +01:00 |
utils.c
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wined3d: Introduce wined3d_device_set_unordered_access_view().
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2016-11-24 14:30:56 +01:00 |
version.rc
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vertexdeclaration.c
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wined3d: Store vertex attribute size instead of component size in wined3d_format.
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2016-07-19 19:59:31 +09:00 |
view.c
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wined3d: Invalidate texture locations while binding UAVs.
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2016-11-24 14:31:00 +01:00 |
wined3d.spec
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wined3d: Introduce wined3d_device_set_unordered_access_view().
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2016-11-24 14:30:56 +01:00 |
wined3d_gl.h
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wined3d: Add ARB_shader_image_load_store extension.
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2016-11-24 14:30:50 +01:00 |
wined3d_main.c
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wined3d_private.h
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wined3d: Synchronize shader memory accesses after each draw call.
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2016-11-24 14:31:07 +01:00 |