Sweden-Number/dlls/wined3d
Henri Verbeet c8a3f3f13f wined3d: Allow floating point values for WINED3DDECLUSAGE_BLENDWEIGHT.
glWeightPointerARB() obviously accepts floating point data.
2009-02-19 12:53:38 +01:00
..
Makefile.in
arb_program_shader.c wined3d: Properly set the fog frag coord according to the FOGTABLEMODE. 2009-02-11 12:21:44 +01:00
ati_fragment_shader.c
baseshader.c WineD3D: Put vertex shader duplication infrastructure in place. 2009-02-11 12:21:25 +01:00
basetexture.c wined3d: Duplicate GL textures for srgb switching. 2009-02-17 12:48:05 +01:00
clipper.c
context.c wined3d: Pass the requested srgb flag to PreLoad. 2009-02-17 12:51:36 +01:00
cubetexture.c wined3d: Pass the requested srgb flag to PreLoad. 2009-02-17 12:51:36 +01:00
device.c wined3d: Pass the requested srgb flag to PreLoad. 2009-02-17 12:51:36 +01:00
directx.c
drawprim.c
gl_compat.c
glsl_shader.c wined3d: Add a trailing '\n' to shader_addline() calls. 2009-02-12 17:53:35 +01:00
indexbuffer.c
nvidia_texture_shader.c
palette.c
pixelshader.c
query.c
resource.c
state.c wined3d: Pass the requested srgb flag to PreLoad. 2009-02-17 12:51:36 +01:00
stateblock.c
surface.c wined3d: Pass the requested srgb flag to PreLoad. 2009-02-17 12:51:36 +01:00
surface_base.c wined3d: Duplicate GL textures for srgb switching. 2009-02-17 12:48:05 +01:00
surface_gdi.c
swapchain.c
swapchain_base.c
swapchain_gdi.c
texture.c wined3d: Pass the requested srgb flag to PreLoad. 2009-02-17 12:51:36 +01:00
utils.c wined3d: Make debug{fixup_channel_source,yuv_fixup}() static. 2009-02-18 12:17:38 +01:00
vertexbuffer.c
vertexdeclaration.c wined3d: Allow floating point values for WINED3DDECLUSAGE_BLENDWEIGHT. 2009-02-19 12:53:38 +01:00
vertexshader.c WineD3D: Put vertex shader duplication infrastructure in place. 2009-02-11 12:21:25 +01:00
volume.c wined3d: Duplicate GL textures for srgb switching. 2009-02-17 12:48:05 +01:00
volumetexture.c wined3d: Pass the requested srgb flag to PreLoad. 2009-02-17 12:51:36 +01:00
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Make debug{fixup_channel_source,yuv_fixup}() static. 2009-02-18 12:17:38 +01:00
wined3d_private_types.h