Sweden-Number/dlls/wined3d
Henri Verbeet c75bbc5c22 wined3d: End the current render pass in wined3d_buffer_vk_barrier().
As we do for image barriers.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-21 20:46:13 +01:00
..
Makefile.in
adapter_gl.c wined3d: Allocate a new bo for busy DISCARD maps. 2020-12-04 16:36:40 +01:00
adapter_vk.c wined3d: Also trace memory types in adapter_vk_init_driver_info(). 2021-01-18 22:46:37 +01:00
arb_program_shader.c
ati_fragment_shader.c
buffer.c wined3d: End the current render pass in wined3d_buffer_vk_barrier(). 2021-01-21 20:46:13 +01:00
context.c wined3d: Reference the SRV bo in context_load_shader_resources(). 2020-12-02 19:08:04 +01:00
context_gl.c wined3d: Use glFinish() for synchronisation when cleaning up a destroyed context in wined3d_context_gl_cleanup(). 2021-01-15 10:09:57 +01:00
context_vk.c wined3d: Add some barriers between resource usage on different bind points. 2021-01-19 21:44:17 +01:00
cs.c wined3d: Use YieldProcessor(). 2021-01-21 20:46:10 +01:00
device.c
directx.c wined3d: Use debug_d3dusage() for both usage and usage query flags. 2021-01-04 17:12:45 +01:00
gl_compat.c
glsl_shader.c wined3d: Implement the "precise" flag in the GLSL shader backend. 2021-01-19 21:44:17 +01:00
nvidia_texture_shader.c
palette.c
query.c wined3d: Avoid referencing empty command buffers in wined3d_query_event_vk_issue(). 2020-12-15 22:09:21 +01:00
resource.c wined3d: Add some barriers between resource usage on different bind points. 2021-01-19 21:44:17 +01:00
sampler.c
shader.c
shader_sm1.c
shader_sm4.c libport: Remove the strnlen() function replacement. 2020-12-01 10:19:50 +01:00
shader_spirv.c
state.c wined3d: Use the "bo user" mechanism to invalidate existing bindings in wined3d_buffer_gl_destroy_buffer_object(). 2020-12-04 16:36:36 +01:00
stateblock.c
surface.c wined3d: Reference the bo (if any) in texture2d_read_from_framebuffer(). 2020-12-02 19:08:04 +01:00
swapchain.c wined3d: Add some barriers between resource usage on different bind points. 2021-01-19 21:44:17 +01:00
texture.c wined3d: Add some barriers between resource usage on different bind points. 2021-01-19 21:44:17 +01:00
utils.c wined3d: Properly convert Vulkan sample count format information. 2021-01-21 20:46:13 +01:00
version.rc
vertexdeclaration.c
view.c wined3d: Do not create Vulkan 2D (array) views for UAVs on 3D resources. 2020-12-16 16:22:36 +01:00
wined3d.spec wined3d: Restore display modes for all outputs when doing mode restoration. 2020-11-03 21:47:27 +01:00
wined3d_gl.h
wined3d_main.c wined3d: Get rid of the "UseGLSL" setting. 2021-01-19 21:44:17 +01:00
wined3d_private.h wined3d: Use YieldProcessor(). 2021-01-21 20:46:10 +01:00
wined3d_vk.h