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tests
wined3d: Abort on invalid instructions in shader_get_registers_used().
2017-03-08 15:30:35 +01:00
Makefile.in
makefiles: Get rid of the MAKE_DLL_RULES variable.
2014-01-02 12:08:18 +01:00
buffer.c
d3d9: Use wined3d_resource_unmap() in d3d9_indexbuffer_Unlock().
2016-08-30 19:09:21 +09:00
d3d9.spec
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d3d9_main.c
d3d9: Remove unnecessary DllMain implementation.
2014-05-15 19:04:50 +02:00
d3d9_private.h
d3d9: Merge filter_caps() into d3dcaps_from_wined3dcaps().
2017-02-21 17:23:06 +01:00
device.c
d3d9: Remove reference to IWineD3DDevice.
2017-03-06 19:45:06 +01:00
directx.c
wined3d: Add support for seamless cube map filtering.
2017-03-08 16:37:35 +01:00
query.c
d3d9: Store query data size in "d3d9_query".
2017-02-03 19:05:13 +01:00
shader.c
wined3d: Explicitly pass the byte-code format to shader creation functions (AFL).
2017-02-21 08:44:15 +01:00
stateblock.c
wined3d: wined3d_stateblock_apply() never fails.
2012-10-08 11:28:37 +02:00
surface.c
d3d9: Do not decrease swapchain surface refcount when it is already 0.
2017-02-13 18:50:12 +01:00
swapchain.c
d3d9: Do not decrease swapchain refcount when it is already 0.
2017-02-13 18:50:12 +01:00
texture.c
dxgi: Added support for DXGI_SWAP_CHAIN_FLAG_GDI_COMPATIBLE.
2017-02-09 13:16:57 +01:00
version.rc
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vertexdeclaration.c
wined3d: Introduce R10G10B10X2 vertex formats for D3D8/9.
2016-07-27 22:21:12 +09:00
volume.c
wined3d: Merge wined3d_surface_map() and wined3d_volume_map().
2016-03-13 15:41:53 +09:00