Sweden-Number/dlls/wined3d
Matteo Bruni 3e564b1e93 wined3d: Use 0 as GL internal format for WINED3DFMT_NULL. 2013-04-11 17:38:18 +02:00
..
Makefile.in
arb_program_shader.c wined3d: Put local constants into the shader code in ARB shaders. 2013-04-09 16:33:31 +02:00
ati_fragment_shader.c
buffer.c
context.c wined3d: Avoid redundant glDrawBuffer() calls. 2013-04-10 15:46:26 +02:00
device.c wined3d: Properly handle backbuffer_width/_height=0 in wined3d_device_reset. 2013-04-11 12:06:49 +02:00
directx.c wined3d: Report Win 8 when appropriate. 2013-04-04 19:30:08 +02:00
drawprim.c wined3d: Remove the unused idx_data parameter from draw_primitive. 2013-04-10 16:16:44 +02:00
gl_compat.c
glsl_shader.c wined3d: Put local constants into the shader code again. 2013-04-09 16:33:25 +02:00
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c wined3d: Put local constants into the shader code again. 2013-04-09 16:33:25 +02:00
shader_sm1.c
shader_sm4.c
state.c
stateblock.c
surface.c
swapchain.c
texture.c
utils.c wined3d: Use 0 as GL internal format for WINED3DFMT_NULL. 2013-04-11 17:38:18 +02:00
version.rc
vertexdeclaration.c
view.c
volume.c
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Remove the unused idx_data parameter from draw_primitive. 2013-04-10 16:16:44 +02:00