Sweden-Number/dlls/wined3d
Stefan Dösinger 6fe1a5daa5 wined3d: Don't use TMP_COLOR unless srgb is enabled.
This was needed unconditionally in the past to apply fog, but since we're
using the ARBfp fog defines it is only needed if an sRGB correction is done
at the end of the shader.
2009-05-15 11:45:18 +02:00
..
Makefile.in wined3d: Introduce a stubbed SM4 shader frontend. 2009-05-05 11:34:07 +02:00
arb_program_shader.c wined3d: Don't use TMP_COLOR unless srgb is enabled. 2009-05-15 11:45:18 +02:00
ati_fragment_shader.c wined3d: Document functions that depend on the caller to do GL locking. 2009-05-15 10:25:41 +02:00
baseshader.c wined3d: Pass a struct wined3d_shader_register to shader_record_register_usage(). 2009-05-12 11:18:02 +02:00
basetexture.c wined3d: Document functions that depend on the caller to do GL locking. 2009-05-15 10:25:41 +02:00
buffer.c wined3d: Make use of GL_ARB_half_float_vertex. 2009-05-05 14:13:02 +02:00
clipper.c
context.c wined3d: Document functions that depend on the caller to do GL locking. 2009-05-15 10:25:41 +02:00
cubetexture.c wined3d: Directly call basetexture_apply_state_changes(). 2009-05-13 11:55:01 +02:00
device.c wined3d: Add missing GL locking to IWineD3DDeviceImpl_Uninit3D(). 2009-05-14 11:12:52 +02:00
directx.c wined3d: Document functions that depend on the caller to do GL locking. 2009-05-15 10:25:41 +02:00
drawprim.c wined3d: Document functions that depend on the caller to do GL locking. 2009-05-15 10:25:41 +02:00
gl_compat.c
glsl_shader.c wined3d: Document functions that depend on the caller to do GL locking. 2009-05-15 10:25:41 +02:00
nvidia_texture_shader.c wined3d: Document functions that depend on the caller to do GL locking. 2009-05-15 10:25:41 +02:00
palette.c
pixelshader.c wined3d: Document functions that depend on the caller to do GL locking. 2009-05-15 10:25:41 +02:00
query.c
resource.c wined3d: Remove the format field from IWineD3DResourceClass. 2009-03-13 11:29:19 +01:00
shader_sm1.c wined3d: Use the output signature to map SM4 pixel shader outputs to the appropriate register. 2009-05-11 12:43:00 +02:00
shader_sm4.c wined3d: Use the output signature to map SM4 pixel shader outputs to the appropriate register. 2009-05-11 12:43:00 +02:00
state.c wined3d: Document functions that depend on the caller to do GL locking. 2009-05-15 10:25:41 +02:00
stateblock.c d3d: Remove the format from index buffers. 2009-04-09 16:28:25 +02:00
surface.c wined3d: Document functions that depend on the caller to do GL locking. 2009-05-15 10:25:41 +02:00
surface_base.c wined3d: Get rid of the shared_handle parameter. 2009-04-23 14:22:06 +02:00
surface_gdi.c wined3d: Downgrade an ERR to a WARN. 2009-04-23 14:22:06 +02:00
swapchain.c wined3d: Remove the format field from IWineD3DResourceClass. 2009-03-13 11:29:19 +01:00
swapchain_base.c
swapchain_gdi.c
texture.c wined3d: Directly call basetexture_apply_state_changes(). 2009-05-13 11:55:01 +02:00
utils.c wined3d: Document functions that depend on the caller to do GL locking. 2009-05-15 10:25:41 +02:00
vertexdeclaration.c wined3d: Make use of GL_ARB_half_float_vertex. 2009-05-05 14:13:02 +02:00
vertexshader.c wined3d: Document functions that depend on the caller to do GL locking. 2009-05-15 10:25:41 +02:00
view.c
volume.c wined3d: Remove the bytesPerPixel field from IWineD3DSurfaceImpl and IWineD3DVolumeImpl. 2009-03-24 12:57:21 +01:00
volumetexture.c wined3d: Directly call basetexture_apply_state_changes(). 2009-05-13 11:55:01 +02:00
wined3d.spec
wined3d_gl.h wined3d: Work around a bad crash in fglrx. 2009-05-08 12:16:50 +02:00
wined3d_main.c wined3d: Add UnregisterClass() on DLL_PROCESS_DETACH. 2009-05-12 12:33:57 +02:00
wined3d_private.h wined3d: Remove some unused defines. 2009-05-15 10:25:48 +02:00