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Makefile.in
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wined3d: Move OpenGL initialisation code to adapter_gl.c.
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2018-08-17 18:47:00 +02:00 |
adapter_gl.c
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wined3d: Get rid of vram_bytes from struct wined3d_adapter.
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2018-11-21 17:06:03 +01:00 |
arb_program_shader.c
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wined3d: Pass correct bind flags to texture creation functions.
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2018-10-31 16:17:36 +01:00 |
ati_fragment_shader.c
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wined3d: Get rid of the dst_arg enum.
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2018-03-23 14:02:53 +01:00 |
buffer.c
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wined3d: Pass bind flags to wined3d_get_format().
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2018-10-31 16:17:36 +01:00 |
context.c
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wined3d: Do not crash when trying to draw to buffer render target.
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2018-11-23 20:17:44 +01:00 |
cs.c
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wined3d: Introduce wined3d_cs_require_space() helper.
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2018-11-30 19:36:51 +01:00 |
device.c
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wined3d: Introduce wined3d_cs_finish() helper.
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2018-11-29 17:48:34 +01:00 |
directx.c
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wined3d: Lock wined3d mutex in wined3d_get_adapter_identifier().
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2018-12-03 22:27:05 +01:00 |
gl_compat.c
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…
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glsl_shader.c
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wined3d: Simplify "glsl_generate_ffp" texture projection.
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2018-11-26 20:24:58 +01:00 |
nvidia_texture_shader.c
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wined3d: Move the "target" field from struct wined3d_texture to struct wined3d_texture_gl.
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2018-10-30 10:53:59 +01:00 |
palette.c
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…
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query.c
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wined3d: Implement WINED3D_QUERY_TYPE_SO_STATISTICS.
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2018-11-21 17:06:42 +01:00 |
resource.c
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wined3d: Disallow dynamic rendertarget and depth/stencil resources.
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2018-11-19 22:42:41 +01:00 |
sampler.c
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wined3d: Move the "target" field from struct wined3d_texture to struct wined3d_texture_gl.
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2018-10-30 10:53:59 +01:00 |
shader.c
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wined3d: Move the "target" field from struct wined3d_texture to struct wined3d_texture_gl.
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2018-10-30 10:53:59 +01:00 |
shader_sm1.c
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…
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shader_sm4.c
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wined3d: Accept full DXBC.
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2018-10-05 11:25:53 -05:00 |
state.c
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wined3d: Get rid of the "colRGBA" variable in light().
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2018-12-04 16:13:45 +01:00 |
stateblock.c
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wined3d: Use wined3d_state_get_light() in wined3d_state_record_lights().
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2018-12-03 22:27:05 +01:00 |
surface.c
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wined3d: Get rid of the redundant WINED3D_TEXTURE_CREATE_MAPPABLE flag in surface_convert_format().
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2018-11-23 20:17:44 +01:00 |
swapchain.c
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wined3d: Lock wined3d mutex in wined3d_swapchain_present().
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2018-12-03 22:27:05 +01:00 |
texture.c
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wined3d: Introduce wined3d_cs_finish() helper.
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2018-11-29 17:48:34 +01:00 |
utils.c
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wined3d: Make "driver private" formats always mappable.
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2018-11-19 22:42:41 +01:00 |
version.rc
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…
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vertexdeclaration.c
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wined3d: Introduce WINED3DFMT_FLAG_VERTEX_ATTRIBUTE.
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2018-09-14 12:48:31 +02:00 |
view.c
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wined3d: Introduce a separate structure for OpenGL shader resource view information.
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2018-11-13 20:54:28 +01:00 |
wined3d.spec
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wined3d: Pass bind flags to wined3d_check_device_format().
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2018-10-31 16:17:36 +01:00 |
wined3d_gl.h
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wined3d: Implement depth bias clamp.
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2018-10-08 20:27:00 +02:00 |
wined3d_main.c
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wined3d: Also default to OpenGL core contexts on NVIDIA GPUs.
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2018-10-08 20:26:53 +02:00 |
wined3d_private.h
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wined3d: Introduce wined3d_cs_finish() helper.
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2018-11-29 17:48:34 +01:00 |