Sweden-Number/dlls/d3dx9_36
Matteo Bruni 5aeb834dd4 d3dx9: Allow implicit conversions in D3DXCreateTextureFromFileInMemoryEx.
They should be generally supported by the existing code.
Specific missing format conversions are caught and reported by
D3DXLoadSurfaceFromMemory(), which is called directly or indirectly
from here.
2014-08-27 19:24:41 +02:00
..
tests d3dx9/tests: Create the asm shader test files under the temporary files directory. 2014-08-25 22:03:28 +02:00
Makefile.in
core.c
d3dx9_36.spec d3dx9: Implement D3DXCreateTorus() + tests. 2014-07-10 12:40:34 +02:00
d3dx9_36_main.c
d3dx9_36_private.h d3dx9: Support skipping mip levels in D3DXCreateTextureFromFileInMemoryEx. 2014-03-05 19:18:17 +01:00
effect.c d3dx9: Skip the AddRef/Release calls if the new texture is the same as the old one. 2014-04-17 19:06:08 +02:00
font.c d3dx9: Trace out parameters as pointers (Valgrind). 2014-06-16 09:30:33 +02:00
line.c
math.c
mesh.c d3dx9: Remove stray hunk. 2014-08-26 16:44:58 +02:00
render.c
shader.c d3dx9: Account for include paths mixing '/' and '\'. 2014-08-25 22:02:41 +02:00
skin.c
sprite.c
surface.c d3dx9: Avoid reading outside of the allocated surface memory (Valgrind). 2014-08-27 19:23:06 +02:00
texture.c d3dx9: Allow implicit conversions in D3DXCreateTextureFromFileInMemoryEx. 2014-08-27 19:24:41 +02:00
util.c d3dx9_36: Do not omit mandatory argument to WriteFile. 2014-07-14 17:22:38 +02:00
version.rc
volume.c
xfile.c d3dx9: Correctly handle out of memory conditions while reallocating children array. 2014-08-26 18:48:42 +02:00