Sweden-Number/dlls/wined3d
H. Verbeet e4fc45e0fe wined3d: Allow wined3d to handle multiple render targets. 2006-12-20 12:32:30 +01:00
..
Makefile.in wined3d: Create the state table. 2006-12-07 21:10:07 +01:00
arb_program_shader.c wined3d: Make some data const. 2006-12-14 20:11:41 +01:00
baseshader.c wined3d: Make some data const. 2006-12-14 20:11:41 +01:00
basetexture.c wined3d: Add D3DTADDRESS to the WINED3D namespace. 2006-10-24 20:06:15 +02:00
cubetexture.c d3d: Callback infrastructure for implicit surface destruction in IWineD3DCubeTexture. 2006-12-06 12:38:51 +01:00
device.c wined3d: Allow wined3d to handle multiple render targets. 2006-12-20 12:32:30 +01:00
directx.c wined3d: Allow wined3d to handle multiple render targets. 2006-12-20 12:32:30 +01:00
drawprim.c wined3d: Catch nop render state changes. 2006-12-19 16:53:18 +01:00
glsl_shader.c wined3d: Allow wined3d to handle multiple render targets. 2006-12-20 12:32:30 +01:00
indexbuffer.c
palette.c
pixelshader.c wined3d: Cast-qual warnings fix. 2006-11-27 13:43:10 +01:00
query.c
resource.c
state.c wined3d: Add WINED3DRS_STIPPLEPATTERNxy. 2006-12-19 16:53:44 +01:00
stateblock.c wined3d: Remove the unused tween factor stateblock member. 2006-12-11 12:47:04 +01:00
surface.c wined3d: Allow the device to store multiple render targets. 2006-12-20 12:31:40 +01:00
surface_gdi.c wined3d: Remove IWineD3DSurface_GetContainerParent. 2006-12-18 12:02:17 +01:00
swapchain.c wined3d: Allow the device to store multiple render targets. 2006-12-20 12:31:40 +01:00
texture.c d3d: Callback infrastructure for implicit surface destruction in IWineD3DTexture. 2006-12-06 12:38:37 +01:00
utils.c wined3d: Add WINED3DRS_STIPPLEPATTERNxy. 2006-12-19 16:53:44 +01:00
vertexbuffer.c wined3d: Fix a comment. 2006-11-13 12:58:40 +01:00
vertexdeclaration.c wined3d: Make some data const. 2006-12-14 20:11:41 +01:00
vertexshader.c wined3d: Cast-qual warnings fix. 2006-11-27 13:43:10 +01:00
volume.c wined3d: Remove IWineD3DVolume_GetContainerParent. 2006-12-18 12:02:28 +01:00
volumetexture.c d3d: Callback infrastructure for implicit volume destruction in IWineD3DVolumeTexture. 2006-12-06 12:39:14 +01:00
wined3d.spec
wined3d_main.c wined3d: Add FBO support for offscreen rendering. 2006-11-17 18:14:13 +01:00
wined3d_private.h wined3d: Allow the FBO code to handle multiple render targets. 2006-12-20 12:32:13 +01:00
wined3d_private_types.h wined3d: Allow the depth buffer to be shared between onscreen and offscreen rendering modes. 2006-11-17 18:14:25 +01:00