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Makefile.in
include: Add support for defining Win32 types as 'long' where possible.
2022-01-27 20:38:22 +01:00
adapter_gl.c
wined3d: Protect access to the OpenGL wined3d_allocator with a critical section.
2022-02-16 22:05:33 +01:00
adapter_vk.c
wined3d: Pass a wined3d_range array to wined3d_context_copy_bo_address().
2022-02-15 22:59:52 +01:00
arb_program_shader.c
wined3d: Use wined3d_bit_scan() in shader_arb_generate_pshader().
2022-02-01 20:36:04 +01:00
ati_fragment_shader.c
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buffer.c
wined3d: Pass a wined3d_device_gl pointer to wined3d_context_gl_create_bo().
2022-02-16 22:05:33 +01:00
context.c
wined3d: Use wined3d_bit_scan() in context_preload_textures().
2022-01-27 17:58:51 +01:00
context_gl.c
wined3d: Protect wined3d_chunk_gl map fields with a mutex.
2022-02-17 18:57:27 +01:00
context_vk.c
wined3d: Keep a client reference count for the BO map pointer.
2022-02-14 21:20:42 +01:00
cs.c
wined3d: Don't use persistent BOs from the client thread if we might need to do vertex attribute conversion.
2022-02-16 22:05:33 +01:00
device.c
wined3d: Protect wined3d_chunk_gl map fields with a mutex.
2022-02-17 18:57:27 +01:00
directx.c
wined3d: Pass a wined3d_range array to wined3d_context_copy_bo_address().
2022-02-15 22:59:52 +01:00
gl_compat.c
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glsl_shader.c
wined3d: Use wined3d_bit_scan() in shader_glsl_generate_fragment_shader().
2022-01-28 21:10:21 +01:00
nvidia_texture_shader.c
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palette.c
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query.c
wined3d: Avoid waiting for a command buffer to finish executing to read off its queries.
2022-02-11 17:13:10 +01:00
resource.c
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sampler.c
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shader.c
wined3d: Use wined3d_bit_scan() in vshader_get_input().
2022-01-26 21:53:56 +01:00
shader_sm1.c
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shader_sm4.c
wined3d: Skip non-color outputs in SM4 shader output mapping.
2022-02-09 20:08:27 +01:00
shader_spirv.c
wined3d: Don't use persistent BOs from the client thread if we might need to do vertex attribute conversion.
2022-02-16 22:05:33 +01:00
state.c
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stateblock.c
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surface.c
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swapchain.c
wined3d: Use StretchBlt() in swapchain_blit_gdi().
2022-02-11 17:07:48 +01:00
texture.c
wined3d: Pass a wined3d_device_gl pointer to wined3d_context_gl_create_bo().
2022-02-16 22:05:33 +01:00
utils.c
wined3d: Introduce WINED3D_LOCATION_CLEARED and use it for the initial state of buffers.
2022-01-28 21:10:21 +01:00
version.rc
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vertexdeclaration.c
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view.c
wined3d: Pass a wined3d_device_gl pointer to wined3d_context_gl_create_bo().
2022-02-16 22:05:33 +01:00
wined3d.spec
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wined3d_gl.h
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wined3d_main.c
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wined3d_private.h
wined3d: Protect wined3d_chunk_gl map fields with a mutex.
2022-02-17 18:57:27 +01:00
wined3d_shaders.h
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wined3d_vk.h
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