wined3d: Don't use persistent BOs from the client thread if we might need to do vertex attribute conversion.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3077,12 +3077,21 @@ static bool wined3d_cs_map_upload_bo(struct wined3d_device_context *context, str
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* a texture can be invalidated to even count. */
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if (resource->type == WINED3D_RTYPE_BUFFER && (flags & (WINED3D_MAP_DISCARD | WINED3D_MAP_NOOVERWRITE)))
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{
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const struct wined3d_d3d_info *d3d_info = &context->device->adapter->d3d_info;
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struct wined3d_client_resource *client = &resource->client;
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struct wined3d_device *device = context->device;
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struct wined3d_bo_address addr;
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struct wined3d_bo *bo;
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uint8_t *map_ptr;
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/* We can't use persistent maps if we might need to do vertex attribute
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* conversion; that will cause the CS thread to invalidate the BO. */
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if (!d3d_info->xyzrhw || !d3d_info->vertex_bgra || !d3d_info->ffp_generic_attributes)
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{
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TRACE("Not returning a persistent buffer because we might need to do vertex attribute conversion.\n");
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return NULL;
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}
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if (flags & WINED3D_MAP_DISCARD)
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{
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if (!device->adapter->adapter_ops->adapter_alloc_bo(device, resource, sub_resource_idx, &addr))
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@ -1176,6 +1176,8 @@ static void spirv_vertex_pipe_vk_vp_enable(const struct wined3d_context *context
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static void spirv_vertex_pipe_vk_vp_get_caps(const struct wined3d_adapter *adapter, struct wined3d_vertex_caps *caps)
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{
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memset(caps, 0, sizeof(*caps));
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caps->xyzrhw = TRUE;
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caps->ffp_generic_attributes = TRUE;
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}
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static uint32_t spirv_vertex_pipe_vk_vp_get_emul_mask(const struct wined3d_gl_info *gl_info)
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