Sweden-Number/dlls/wined3d
Henri Verbeet 569fcd33dc wined3d: Store shader signatures directly in struct wined3d_shader_desc.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-24 16:19:07 +09:00
..
Makefile.in wined3d: Don't import libuuid. 2016-05-23 14:06:57 +09:00
arb_program_shader.c wined3d: Introduce a helper function to allocate arrays. 2016-05-24 16:19:01 +09:00
ati_fragment_shader.c wined3d: Replace D3DCOLORTOGLFLOAT4 with an inline function. 2016-03-09 18:39:53 +09:00
buffer.c wined3d: Introduce a helper function to allocate arrays. 2016-05-24 16:19:01 +09:00
context.c wined3d: Introduce a helper function to allocate arrays. 2016-05-24 16:19:01 +09:00
cs.c wined3d: Introduce a helper function to allocate arrays. 2016-05-24 16:19:01 +09:00
device.c wined3d: Introduce a helper function to allocate arrays. 2016-05-24 16:19:01 +09:00
directx.c wined3d: Introduce a helper function to allocate arrays. 2016-05-24 16:19:01 +09:00
drawprim.c wined3d: Emit position / attribute 0 last in draw_primitive_immediate_mode(). 2016-05-18 01:06:16 +09:00
gl_compat.c wined3d: Don't crash when emulating GL_EXT_fogcoord. 2015-07-28 13:41:48 +02:00
glsl_shader.c wined3d: Introduce a helper function to allocate arrays. 2016-05-24 16:19:01 +09:00
nvidia_texture_shader.c wined3d: Replace D3DCOLORTOGLFLOAT4 with an inline function. 2016-03-09 18:39:53 +09:00
palette.c wined3d: Implement texture DC creation on top of D3DKMTCreateDCFromMemory(). 2016-04-15 12:32:25 +09:00
query.c wined3d: Store the context's current rendertarget as a texture and sub-resource index. 2016-03-30 11:54:13 +09:00
resource.c wined3d: Don't enumerate sub-resources in wined3d_device_reset(). 2016-04-21 15:34:43 +09:00
sampler.c wined3d: Ignore wined3d_sampler_desc.srgb_decode if WINED3D_SRGB_READ_WRITE_CONTROL is not set. 2016-02-12 23:07:28 +09:00
shader.c wined3d: Store shader signatures directly in struct wined3d_shader_desc. 2016-05-24 16:19:07 +09:00
shader_sm1.c wined3d: Get rid of the redundant "output_signature" parameter to shader_set_function(). 2016-05-24 16:19:04 +09:00
shader_sm4.c wined3d: Implement SM4 round_ne instruction. 2016-05-17 21:01:44 +09:00
state.c wined3d: Introduce a helper function to allocate arrays. 2016-05-24 16:19:01 +09:00
stateblock.c wined3d: Make wined3d_device_set_ps_consts_b() consistent with wined3d_device_set_ps_consts_f(). 2016-05-18 10:35:50 +09:00
surface.c wined3d: Introduce a helper function to allocate arrays. 2016-05-24 16:19:01 +09:00
swapchain.c wined3d: Introduce a helper function to allocate arrays. 2016-05-24 16:19:01 +09:00
texture.c wined3d: Introduce a helper function to allocate arrays. 2016-05-24 16:19:01 +09:00
utils.c wined3d: Introduce a helper function to allocate arrays. 2016-05-24 16:19:01 +09:00
version.rc
vertexdeclaration.c wined3d: Introduce a helper function to allocate arrays. 2016-05-24 16:19:01 +09:00
view.c wined3d: Store sub-resource parents in struct wined3d_texture_sub_resource(). 2016-04-21 15:34:43 +09:00
volume.c wined3d: Introduce a helper function to allocate arrays. 2016-05-24 16:19:01 +09:00
wined3d.spec wined3d: Make wined3d_device_get_ps_consts_b() consistent with wined3d_device_get_ps_consts_f(). 2016-05-18 10:35:55 +09:00
wined3d_gl.h wined3d: Add EXT_texture_array extension. 2016-04-19 21:25:51 +09:00
wined3d_main.c wined3d: Introduce a helper function to allocate arrays. 2016-05-24 16:19:01 +09:00
wined3d_private.h wined3d: Introduce a helper function to allocate arrays. 2016-05-24 16:19:01 +09:00