Sweden-Number/dlls/wined3d
Stefan Dösinger badf3d8db7 wined3d: Load surfaces into map binding memory on unload.
A surface can stay in DIB or user memory just fine. When buffers get
their own location an exception for them has to be added.
2014-01-10 17:56:48 +01:00
..
Makefile.in makefiles: Get rid of the MAKE_DLL_RULES variable. 2014-01-02 12:08:18 +01:00
arb_program_shader.c wined3d: GL_NV_vertex_program2_option supports relative offsets > 63. 2014-01-09 17:39:55 +01:00
ati_fragment_shader.c
buffer.c wined3d: Get rid of the buffer_object_size field from struct wined3d_buffer. 2013-12-06 13:14:52 +01:00
context.c wined3d: Get rid of the WINED3DSRGB enum. 2013-11-22 11:37:29 +01:00
cs.c wined3d: Reset the command stream state as well in wined3d_device_reset(). 2014-01-09 15:50:25 +01:00
device.c wined3d: Place the logo texture in the default pool. 2014-01-10 12:06:04 +01:00
directx.c ddraw: Just set the palette caps in ddraw7_GetCaps(). 2013-12-13 12:36:11 +01:00
drawprim.c wined3d: Remove partial surface update support. 2013-11-20 16:54:39 +01:00
gl_compat.c
glsl_shader.c wined3d: Introduce a common GLSL handler for scalar instructions. 2014-01-09 15:50:30 +01:00
nvidia_texture_shader.c
palette.c wined3d: Get rid of unused palette flags. 2013-12-13 12:36:11 +01:00
query.c
resource.c ddraw: Implement flips inside ddraw. 2013-12-05 12:40:56 +01:00
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
state.c wined3d: Store color keys in textures instead of in surfaces. 2014-01-09 15:50:39 +01:00
stateblock.c
surface.c wined3d: Load surfaces into map binding memory on unload. 2014-01-10 17:56:48 +01:00
swapchain.c wined3d: Explicitly request alpha testing for blitting the cursor and logo textures to screen. 2014-01-10 12:06:09 +01:00
texture.c wined3d: Mark the map binding up to date in texture2d_sub_resource_add_dirty_region. 2014-01-10 17:56:41 +01:00
utils.c wined3d: Store color keys in textures instead of in surfaces. 2014-01-09 15:50:39 +01:00
version.rc
vertexdeclaration.c
view.c
volume.c wined3d: Set the volume container in volume_init(). 2013-12-06 13:14:52 +01:00
wined3d.spec wined3d: Store color keys in textures instead of in surfaces. 2014-01-09 15:50:39 +01:00
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Add a map_binding field to surfaces. 2014-01-10 17:56:24 +01:00