Sweden-Number/dlls/d3d11
Józef Kucia 87ae0a4308 d3d11/tests: Remove test_texture_data_init().
This test fails consistently on Windows 10 with Intel GPU, and MSDN says
that the initial content of the resource memory is undefined. Moreover,
failures in other tests have shown that the initial texture data is not
always initialized on other vendors GPUs.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-11-09 16:33:22 +01:00
..
tests d3d11/tests: Remove test_texture_data_init(). 2016-11-09 16:33:22 +01:00
Makefile.in
async.c d3d11: Implement d3d10_query_GetData(). 2016-07-07 21:23:25 +09:00
buffer.c d3d11: Use wined3d_resource_unmap() in d3d10_buffer_Unmap(). 2016-08-31 22:22:59 +09:00
d3d11.spec
d3d11_main.c d3d11: Removed no longer needed wine_rb_init error handling. 2016-08-31 22:23:00 +09:00
d3d11_private.h d3d11: Removed no longer needed wine_rb_init error handling. 2016-08-31 22:23:00 +09:00
device.c rbtree.h: Pass compare function instead of wine_rb_functions to wine_rb_init. 2016-09-02 23:30:29 +09:00
inputlayout.c d3d11: Compare semantic names ignoring case. 2016-08-22 23:05:21 +09:00
shader.c d3d11: Remove redundant 'break' statement. 2016-08-17 11:52:54 +09:00
state.c d3d11: Use wine_rb_remove() in state object cleanup. 2016-09-20 22:53:20 +09:00
texture.c d3d11: Enabled GetDC() capability for 2D textures. 2016-09-08 19:51:32 +09:00
utils.c d3d11: Correctly print unhandled bind flags in wined3d_usage_from_d3d11. 2016-08-24 22:24:17 +09:00
version.rc
view.c d3d11: Sanitize buffer view flags. 2016-09-19 23:13:51 +09:00