d3d11: Sanitize buffer view flags.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2061,6 +2061,16 @@ static const struct ID3D10ShaderResourceView1Vtbl d3d10_shader_resource_view_vtb
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d3d10_shader_resource_view_GetDesc1,
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};
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static unsigned int wined3d_view_flags_from_d3d11_bufferex_flags(unsigned int d3d11_flags)
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{
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unsigned int wined3d_flags = d3d11_flags & WINED3D_VIEW_BUFFER_RAW;
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if (d3d11_flags != wined3d_flags)
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FIXME("Unhandled flags %#x.\n", d3d11_flags & ~wined3d_flags);
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return wined3d_flags;
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}
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static HRESULT wined3d_shader_resource_view_desc_from_d3d11(struct wined3d_shader_resource_view_desc *wined3d_desc,
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const D3D11_SHADER_RESOURCE_VIEW_DESC *desc)
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{
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@ -2143,7 +2153,7 @@ static HRESULT wined3d_shader_resource_view_desc_from_d3d11(struct wined3d_shade
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break;
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case D3D11_SRV_DIMENSION_BUFFEREX:
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wined3d_desc->flags = desc->u.BufferEx.Flags;
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wined3d_desc->flags = wined3d_view_flags_from_d3d11_bufferex_flags(desc->u.BufferEx.Flags);
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wined3d_desc->u.buffer.start_idx = desc->u.BufferEx.FirstElement;
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wined3d_desc->u.buffer.count = desc->u.BufferEx.NumElements;
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break;
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@ -2381,6 +2391,17 @@ static const struct ID3D11UnorderedAccessViewVtbl d3d11_unordered_access_view_vt
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d3d11_unordered_access_view_GetDesc,
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};
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static unsigned int wined3d_view_flags_from_d3d11_buffer_uav_flags(unsigned int d3d11_flags)
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{
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unsigned int wined3d_flags = d3d11_flags & (WINED3D_VIEW_BUFFER_RAW
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| WINED3D_VIEW_BUFFER_APPEND | WINED3D_VIEW_BUFFER_COUNTER);
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if (d3d11_flags != wined3d_flags)
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FIXME("Unhandled flags %#x.\n", d3d11_flags & ~wined3d_flags);
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return wined3d_flags;
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}
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static HRESULT wined3d_unordered_access_view_desc_from_d3d11(struct wined3d_unordered_access_view_desc *wined3d_desc,
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const D3D11_UNORDERED_ACCESS_VIEW_DESC *desc)
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{
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@ -2390,7 +2411,7 @@ static HRESULT wined3d_unordered_access_view_desc_from_d3d11(struct wined3d_unor
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switch (desc->ViewDimension)
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{
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case D3D11_UAV_DIMENSION_BUFFER:
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wined3d_desc->flags = desc->u.Buffer.Flags;
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wined3d_desc->flags = wined3d_view_flags_from_d3d11_buffer_uav_flags(desc->u.Buffer.Flags);
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wined3d_desc->u.buffer.start_idx = desc->u.Buffer.FirstElement;
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wined3d_desc->u.buffer.count = desc->u.Buffer.NumElements;
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break;
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