d3d11: Use wine_rb_remove() in state object cleanup.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
f88b632142
commit
3962fb5d40
|
@ -78,7 +78,7 @@ static ULONG STDMETHODCALLTYPE d3d11_blend_state_Release(ID3D11BlendState *iface
|
|||
{
|
||||
struct d3d_device *device = impl_from_ID3D11Device(state->device);
|
||||
wined3d_mutex_lock();
|
||||
wine_rb_remove_key(&device->blend_states, &state->desc);
|
||||
wine_rb_remove(&device->blend_states, &state->entry);
|
||||
ID3D11Device_Release(state->device);
|
||||
wined3d_private_store_cleanup(&state->private_store);
|
||||
wined3d_mutex_unlock();
|
||||
|
@ -379,7 +379,7 @@ static ULONG STDMETHODCALLTYPE d3d11_depthstencil_state_Release(ID3D11DepthStenc
|
|||
{
|
||||
struct d3d_device *device = impl_from_ID3D11Device(state->device);
|
||||
wined3d_mutex_lock();
|
||||
wine_rb_remove_key(&device->depthstencil_states, &state->desc);
|
||||
wine_rb_remove(&device->depthstencil_states, &state->entry);
|
||||
ID3D11Device_Release(state->device);
|
||||
wined3d_private_store_cleanup(&state->private_store);
|
||||
wined3d_mutex_unlock();
|
||||
|
@ -663,7 +663,7 @@ static ULONG STDMETHODCALLTYPE d3d11_rasterizer_state_Release(ID3D11RasterizerSt
|
|||
{
|
||||
struct d3d_device *device = impl_from_ID3D11Device(state->device);
|
||||
wined3d_mutex_lock();
|
||||
wine_rb_remove_key(&device->rasterizer_states, &state->desc);
|
||||
wine_rb_remove(&device->rasterizer_states, &state->entry);
|
||||
wined3d_rasterizer_state_decref(state->wined3d_state);
|
||||
wined3d_private_store_cleanup(&state->private_store);
|
||||
wined3d_mutex_unlock();
|
||||
|
@ -963,7 +963,7 @@ static ULONG STDMETHODCALLTYPE d3d11_sampler_state_Release(ID3D11SamplerState *i
|
|||
|
||||
wined3d_mutex_lock();
|
||||
wined3d_sampler_decref(state->wined3d_sampler);
|
||||
wine_rb_remove_key(&device->sampler_states, &state->desc);
|
||||
wine_rb_remove(&device->sampler_states, &state->entry);
|
||||
ID3D11Device_Release(state->device);
|
||||
wined3d_private_store_cleanup(&state->private_store);
|
||||
wined3d_mutex_unlock();
|
||||
|
|
Loading…
Reference in New Issue