..
Makefile.in
wined3d: Merge wined3d_volume_upload_data() into texture3d_upload_data().
2016-08-01 05:56:15 -05:00
arb_program_shader.c
wined3d: Add shader_precompile() to shader_backend_ops.
2017-04-13 13:05:21 +02:00
ati_fragment_shader.c
wined3d: Simplify computation of "num_textures_used" in ATI fragment pipeline.
2017-03-13 19:28:39 +01:00
buffer.c
wined3d: Pause transform feedback between draw calls.
2017-03-30 22:06:31 +02:00
context.c
wined3d: Introduce a multi-threaded command stream implementation.
2017-04-13 09:09:05 +02:00
cs.c
wined3d: Introduce a multi-threaded command stream implementation.
2017-04-13 09:09:05 +02:00
device.c
wined3d: Introduce a multi-threaded command stream implementation.
2017-04-13 09:09:05 +02:00
directx.c
wined3d: Avoid using deprecated built-in shader inputs/outputs.
2017-04-12 19:03:31 +02:00
drawprim.c
wined3d: Invalidate all layers locations for render target views.
2017-04-19 09:10:58 +02:00
gl_compat.c
…
glsl_shader.c
wined3d: Prefer GLSL 1.50 for all shaders.
2017-04-19 09:10:50 +02:00
nvidia_texture_shader.c
wined3d: Replace D3DCOLORTOGLFLOAT4 with an inline function.
2016-03-09 18:39:53 +09:00
palette.c
wined3d: Send sampler GL initialisation through the command stream.
2017-02-16 08:30:56 +01:00
query.c
wined3d: Introduce a multi-threaded command stream implementation.
2017-04-13 09:09:05 +02:00
resource.c
wined3d: Do not add wined3d internal resources to the device resource list.
2017-04-13 09:09:01 +02:00
sampler.c
wined3d: Make wined3d samplers responsible for setting texture base level.
2017-03-20 19:21:21 +01:00
shader.c
wined3d: Add shader_precompile() to shader_backend_ops.
2017-04-13 13:05:21 +02:00
shader_sm1.c
wined3d: Validate the SM4 token count (AFL).
2017-02-21 08:44:12 +01:00
shader_sm4.c
wined3d: Implement SM4 retc instruction.
2017-04-11 19:45:23 +02:00
state.c
wined3d: Split line antialiasing to a separate state handler.
2017-04-10 09:51:28 +02:00
stateblock.c
wined3d: Introduce wined3d_stream_output_desc.
2017-03-23 15:14:33 +01:00
surface.c
wined3d: Use the CPU blitter for clearing textures that are current in the map binding.
2017-04-20 09:51:22 +02:00
swapchain.c
wined3d: Avoid updating the swapchain swap interval from outside the command stream.
2017-04-12 09:46:34 +02:00
texture.c
wined3d: Send texture dirty region updates through the command stream.
2017-04-12 09:46:27 +02:00
utils.c
wined3d: Change GL internal format for R32_TYPELESS.
2017-04-10 22:00:42 +02:00
version.rc
…
vertexdeclaration.c
wined3d: Send sampler GL initialisation through the command stream.
2017-02-16 08:30:56 +01:00
view.c
wined3d: Invalidate all layers locations for render target views.
2017-04-19 09:10:58 +02:00
wined3d.spec
wined3d: Introduce wined3d_stream_output_desc.
2017-03-23 15:14:33 +01:00
wined3d_gl.h
wined3d: Avoid using deprecated built-in shader inputs/outputs.
2017-04-12 19:03:31 +02:00
wined3d_main.c
wined3d: Introduce a multi-threaded command stream implementation.
2017-04-13 09:09:05 +02:00
wined3d_private.h
wined3d: Invalidate all layers locations for render target views.
2017-04-19 09:10:58 +02:00