..
Makefile.in
d3d10core: Implement d3d10_device_VSSetSamplers().
2012-12-06 12:55:50 +01:00
arb_program_shader.c
wined3d: Indentation fix.
2012-12-24 13:30:20 +01:00
ati_fragment_shader.c
wined3d: Get rid of ENTER_GL / LEAVE_GL.
2012-12-11 12:03:39 +01:00
buffer.c
wined3d: Shadow buffers in sysmem when software vertexprocessing is used.
2013-01-15 16:24:50 +01:00
context.c
wined3d: Get rid of the user_stream field from wined3d_state.
2013-01-07 11:12:23 +01:00
device.c
wined3d: Get rid of vs_selected_mode / ps_selected_mode from struct wined3d_device.
2013-01-18 13:29:04 +01:00
directx.c
wined3d: Replace InitAdapters() with a function to initialize a single adapter.
2013-01-18 13:29:04 +01:00
drawprim.c
wined3d: Get rid of the user_stream field from wined3d_state.
2013-01-07 11:12:23 +01:00
gl_compat.c
wined3d: Call core GL functions through gl_info.gl_ops as well.
2012-07-25 20:10:08 +02:00
glsl_shader.c
wined3d: Get rid of ENTER_GL / LEAVE_GL.
2012-12-11 12:03:39 +01:00
nvidia_texture_shader.c
wined3d: Get rid of ENTER_GL / LEAVE_GL.
2012-12-11 12:03:39 +01:00
palette.c
wined3d: We must include Wine's port.h before using NAN.
2012-06-01 17:41:52 +02:00
query.c
wined3d: Get rid of ENTER_GL / LEAVE_GL.
2012-12-11 12:03:39 +01:00
resource.c
wined3d: We must include Wine's port.h before using NAN.
2012-06-01 17:41:52 +02:00
sampler.c
d3d10core: Implement d3d10_device_VSSetSamplers().
2012-12-06 12:55:50 +01:00
shader.c
wined3d: Get rid of vs_selected_mode / ps_selected_mode from struct wined3d_device.
2013-01-18 13:29:04 +01:00
shader_sm1.c
wined3d: Also read comments in shader_sm1_is_end().
2012-10-22 11:43:59 +02:00
shader_sm4.c
wined3d: Recognise the SM4 "primID" register type.
2012-10-16 11:36:45 +02:00
state.c
wined3d: Initialize the various backends in wined3d_adapter_init_nogl() as well.
2013-01-16 12:22:43 +01:00
stateblock.c
d3d10core: Implement d3d10_device_PSSetSamplers().
2012-12-10 11:25:46 +01:00
surface.c
wined3d: Get rid of the surface_type parameter to wined3d_surface_create().
2013-01-17 12:21:55 +01:00
swapchain.c
wined3d: Get rid of the surface_type parameter to wined3d_swapchain_create().
2013-01-16 12:22:57 +01:00
texture.c
wined3d: Get rid of ENTER_GL / LEAVE_GL.
2012-12-11 12:03:39 +01:00
utils.c
wined3d: Get rid of ENTER_GL / LEAVE_GL.
2012-12-11 12:03:39 +01:00
version.rc
…
vertexdeclaration.c
wined3d: Convert some uppercase hex constants to lowercase.
2012-07-20 13:59:53 +02:00
view.c
wined3d: Remove object creation methods from the IWineD3DDevice interface.
2011-05-11 14:56:48 +02:00
volume.c
wined3d: Get rid of ENTER_GL / LEAVE_GL.
2012-12-11 12:03:39 +01:00
wined3d.spec
wined3d: Get rid of the surface_type parameter to wined3d_check_device_format().
2013-01-17 12:22:01 +01:00
wined3d_gl.h
wined3d: Add support for ARB_instanced_arrays.
2012-12-03 12:37:49 +01:00
wined3d_main.c
wined3d: Remove references to the (no longer used) X11 lock.
2012-08-16 16:52:16 +02:00
wined3d_private.h
wined3d: Get rid of vs_selected_mode / ps_selected_mode from struct wined3d_device.
2013-01-18 13:29:04 +01:00