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Makefile.in
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arb_program_shader.c
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wined3d: Only install emulation wrappers when required.
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2015-07-28 13:41:48 +02:00 |
ati_fragment_shader.c
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wined3d: Only install emulation wrappers when required.
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2015-07-28 13:41:48 +02:00 |
buffer.c
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context.c
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wined3d: Don't unnecessarily fallback to immediate mode for FFP draws with the PSIZE attribute.
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2015-07-29 20:56:41 +02:00 |
cs.c
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wined3d: Implement vertex blending in glsl_vertex_pipe.
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2015-07-03 16:51:34 +09:00 |
device.c
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wined3d: Merge two adjacent ifs with identical condition (PVS-Studio).
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2015-07-28 13:41:49 +02:00 |
directx.c
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wined3d: Only install emulation wrappers when required.
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2015-07-28 13:41:48 +02:00 |
drawprim.c
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gl_compat.c
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wined3d: Don't crash when emulating GL_EXT_fogcoord.
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2015-07-28 13:41:48 +02:00 |
glsl_shader.c
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wined3d: Update GLSL vertex pipe replacement TODO comment.
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2015-07-29 20:56:44 +02:00 |
nvidia_texture_shader.c
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wined3d: Only install emulation wrappers when required.
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2015-07-28 13:41:48 +02:00 |
palette.c
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query.c
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resource.c
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sampler.c
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shader.c
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shader_sm1.c
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shader_sm4.c
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state.c
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wined3d: Only install emulation wrappers when required.
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2015-07-28 13:41:48 +02:00 |
stateblock.c
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surface.c
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swapchain.c
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wined3d: Use the correct texture coordinates in swapchain_blit() in the non-glBlitFramebuffer, NP2 case.
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2015-07-09 17:18:22 +09:00 |
texture.c
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utils.c
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wined3d: Don't run check_filter() on core contexts.
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2015-07-28 13:41:47 +02:00 |
version.rc
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vertexdeclaration.c
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view.c
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volume.c
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wined3d.spec
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d3d10core: Implement d3d10_device_CopySubresourceRegion().
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2015-07-20 11:50:27 +02:00 |
wined3d_gl.h
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wined3d: Add a setting for the maximum OpenGL version to use.
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2015-07-09 17:18:22 +09:00 |
wined3d_main.c
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wined3d: Add a setting for the maximum OpenGL version to use.
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2015-07-09 17:18:22 +09:00 |
wined3d_private.h
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wined3d: Only install emulation wrappers when required.
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2015-07-28 13:41:48 +02:00 |