Sweden-Number/dlls/wined3d
Henri Verbeet 2c0edb94e3 wined3d: Fix WINED3DRS_DEPTHBIAS handling. 2009-12-31 12:12:17 +01:00
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Makefile.in wined3d: Merge pixelshader.c and vertexshader.c. 2009-12-31 12:12:16 +01:00
arb_program_shader.c wined3d: Move shader input/output signatures to IWineD3DBaseShaderClass. 2009-12-31 12:12:16 +01:00
ati_fragment_shader.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
baseshader.c wined3d: Always handle WINED3DSPR_INPUT registers as input registers in shader_get_registers_used(). 2009-12-31 12:12:16 +01:00
basetexture.c wined3d: Get rid of some redundant local variables. 2009-12-22 13:48:25 +01:00
buffer.c wined3d: Remove some redundant returns. 2009-12-30 13:31:26 +01:00
clipper.c wined3d: Get rid of some redundant local variables. 2009-12-22 13:48:25 +01:00
context.c wined3d: Use the element size to create "isStateDirty" bitmap indices. 2009-12-30 13:31:36 +01:00
cubetexture.c wined3d: Get rid of some redundant local variables. 2009-12-22 13:48:25 +01:00
device.c wined3d: Use the element size to create "isStateDirty" bitmap indices. 2009-12-30 13:31:36 +01:00
directx.c wined3d: Added ATI Radeon HD 5xxx detection. 2009-12-29 11:05:39 +01:00
drawprim.c wined3d: Get rid of some redundant local variables. 2009-12-22 13:48:25 +01:00
gl_compat.c
glsl_shader.c wined3d: Move shader input/output signatures to IWineD3DBaseShaderClass. 2009-12-31 12:12:16 +01:00
nvidia_texture_shader.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
palette.c wined3d: IWineD3DPaletteImpl implements IWineD3DBase. 2009-12-21 15:01:25 +01:00
query.c wined3d: Get rid of some redundant local variables. 2009-12-22 13:48:25 +01:00
resource.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
shader.c wined3d: Merge vertexshader_set_function() and pixelshader_set_function(). 2009-12-31 12:12:16 +01:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Fix WINED3DRS_DEPTHBIAS handling. 2009-12-31 12:12:17 +01:00
stateblock.c wined3d: NULL vertex declarations are captured, but not applied. 2009-12-21 15:01:22 +01:00
surface.c wined3d: Remove some redundant returns. 2009-12-30 13:31:26 +01:00
surface_base.c wined3d: Remove some redundant returns. 2009-12-30 13:31:26 +01:00
surface_gdi.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
swapchain.c wined3d: Properly check for glBlitFramebuffer(). 2009-12-28 12:27:13 +01:00
swapchain_base.c wined3d: Get rid of some redundant local variables. 2009-12-22 13:48:25 +01:00
swapchain_gdi.c wined3d: Filter messages for the device's focus window instead of the swapchain's device window. 2009-12-23 14:27:29 +01:00
texture.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
utils.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
version.rc
vertexdeclaration.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
view.c
volume.c wined3d: Volumes are resources in wined3d. 2009-12-22 13:48:25 +01:00
volumetexture.c wined3d: Get rid of some redundant local variables. 2009-12-22 13:48:25 +01:00
wined3d.spec
wined3d_gl.h
wined3d_main.c wined3d: Filter messages for the device's focus window instead of the swapchain's device window. 2009-12-23 14:27:29 +01:00
wined3d_private.h wined3d: Move shader input/output signatures to IWineD3DBaseShaderClass. 2009-12-31 12:12:16 +01:00