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Makefile.in
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wined3d: Use the context manager to prepare for drawing.
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2007-02-13 12:03:40 +01:00 |
arb_program_shader.c
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wined3d: Make shader_cleanup more useful.
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2007-02-12 12:37:48 +01:00 |
baseshader.c
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wined3d: Make shader_cleanup more useful.
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2007-02-12 12:37:48 +01:00 |
basetexture.c
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Revert "wined3d: Where possible, avoid using D3DCOLORTOGLFLOAT4."
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2006-12-29 11:35:57 +01:00 |
context.c
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wined3d: Use the context manager to create onscreen contexts.
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2007-02-13 12:08:02 +01:00 |
cubetexture.c
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d3d: Callback infrastructure for implicit surface destruction in IWineD3DCubeTexture.
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2006-12-06 12:38:51 +01:00 |
device.c
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wined3d: Always use np2 repacking if no native np2 support is available.
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2007-02-14 12:29:01 +01:00 |
directx.c
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wined3d: Always use np2 repacking if no native np2 support is available.
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2007-02-14 12:29:01 +01:00 |
drawprim.c
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wined3d: Dirtify the render targets, not the primary swapchain on draws.
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2007-02-14 12:27:23 +01:00 |
glsl_shader.c
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wined3d: Properly round negative values in shader_glsl_mov.
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2007-02-12 14:12:29 +01:00 |
indexbuffer.c
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wined3d: Win64 printf fixes.
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2006-10-02 14:38:04 +02:00 |
palette.c
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wined3d: Win64 printf fixes.
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2006-10-02 14:38:04 +02:00 |
pixelshader.c
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wined3d: The sincos instruction is valid for ps/vs 2.1 as well.
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2007-01-19 12:29:17 +01:00 |
query.c
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wined3d: Do not block waiting for occlusion query result in GetData.
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2007-01-12 11:24:20 +01:00 |
resource.c
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wined3d: Win64 printf fixes.
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2006-10-02 14:38:04 +02:00 |
state.c
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wined3d: Always use np2 repacking if no native np2 support is available.
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2007-02-14 12:29:01 +01:00 |
stateblock.c
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wined3d: Store the scissor rect in the stateblock.
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2007-01-10 22:01:20 +01:00 |
surface.c
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wined3d: Always use np2 repacking if no native np2 support is available.
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2007-02-14 12:29:01 +01:00 |
surface_gdi.c
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wined3d: Remove pow2Size from the surfaces.
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2007-02-14 12:28:19 +01:00 |
swapchain.c
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wined3d: Use the context manager to create onscreen contexts.
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2007-02-13 12:08:02 +01:00 |
texture.c
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d3d: Callback infrastructure for implicit surface destruction in IWineD3DTexture.
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2006-12-06 12:38:37 +01:00 |
utils.c
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d3d: Fix the D3DFMT_XXX constant declarations.
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2007-01-18 12:05:05 +01:00 |
vertexbuffer.c
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wined3d: Better tracking of vertex buffer assignments.
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2007-01-15 12:43:40 +01:00 |
vertexdeclaration.c
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wined3d: Make some data const.
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2006-12-14 20:11:41 +01:00 |
vertexshader.c
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wined3d: The sincos instruction is valid for ps/vs 2.1 as well.
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2007-01-19 12:29:17 +01:00 |
volume.c
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wined3d: Remove IWineD3DVolume_GetContainerParent.
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2006-12-18 12:02:28 +01:00 |
volumetexture.c
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d3d: Callback infrastructure for implicit volume destruction in IWineD3DVolumeTexture.
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2006-12-06 12:39:14 +01:00 |
wined3d.spec
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WineDirect3DCreate has 3 args in the source.
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2005-03-21 10:52:32 +00:00 |
wined3d_main.c
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wined3d: Always use np2 repacking if no native np2 support is available.
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2007-02-14 12:29:01 +01:00 |
wined3d_private.h
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wined3d: Always use np2 repacking if no native np2 support is available.
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2007-02-14 12:29:01 +01:00 |
wined3d_private_types.h
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wined3d: Allow the depth buffer to be shared between onscreen and offscreen rendering modes.
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2006-11-17 18:14:25 +01:00 |