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Makefile.in
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wined3d: Merge wined3d_volume_upload_data() into texture3d_upload_data().
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2016-08-01 05:56:15 -05:00 |
arb_program_shader.c
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wined3d: Parse the shader version in shader_sm4_init().
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2017-02-21 08:44:10 +01:00 |
ati_fragment_shader.c
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wined3d: Store pointer to device in wined3d_context.
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2016-10-06 14:22:08 +02:00 |
buffer.c
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wined3d: Pass structure byte stride to wined3d_buffer_create().
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2017-02-23 20:13:07 +01:00 |
context.c
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wined3d: Implement compute shader resource binding.
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2017-02-22 17:25:30 +01:00 |
cs.c
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wined3d: Use the command stream state in wined3d_cs_exec_clear().
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2017-02-27 09:57:43 +01:00 |
device.c
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wined3d: Use the command stream state in device_clear_render_targets().
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2017-02-27 09:57:41 +01:00 |
directx.c
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wined3d: Use GL_ARB_shading_language_420pack for swizzle operations on scalars.
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2017-02-27 09:57:10 +01:00 |
drawprim.c
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wined3d: Do not crash when attempting to issue draw call with no attachments.
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2017-02-27 09:57:16 +01:00 |
gl_compat.c
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wined3d: Don't crash when emulating GL_EXT_fogcoord.
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2015-07-28 13:41:48 +02:00 |
glsl_shader.c
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wined3d: Implement [imm_]atomic_{imax, imin} instructions for signed integers.
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2017-02-27 09:57:14 +01:00 |
nvidia_texture_shader.c
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wined3d: Replace D3DCOLORTOGLFLOAT4 with an inline function.
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2016-03-09 18:39:53 +09:00 |
palette.c
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wined3d: Send sampler GL initialisation through the command stream.
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2017-02-16 08:30:56 +01:00 |
query.c
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wined3d: Send sampler GL initialisation through the command stream.
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2017-02-16 08:30:56 +01:00 |
resource.c
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wined3d: Send sampler GL initialisation through the command stream.
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2017-02-16 08:30:56 +01:00 |
sampler.c
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wined3d: Send sampler GL initialisation through the command stream.
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2017-02-16 08:30:56 +01:00 |
shader.c
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wined3d: Update UAV read bitmask for ld_raw and ld_structured instructions.
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2017-02-24 13:54:18 +01:00 |
shader_sm1.c
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wined3d: Validate the SM4 token count (AFL).
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2017-02-21 08:44:12 +01:00 |
shader_sm4.c
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wined3d: Handle structured resource declarations.
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2017-02-24 13:54:18 +01:00 |
state.c
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wined3d: Allocate texture binding set for compute pipeline.
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2017-02-22 17:25:19 +01:00 |
stateblock.c
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wined3d: Do not record the GL primitive type in stateblocks.
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2017-02-27 09:57:37 +01:00 |
surface.c
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wined3d: Implement depth fills in the CPU blitter.
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2017-02-24 09:36:39 +01:00 |
swapchain.c
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wined3d: Pass a texture and sub-resource index to context_acquire().
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2017-02-15 16:16:20 +01:00 |
texture.c
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wined3d: Get rid of some redundant "texture" accesses in texture_resource_sub_resource_map().
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2017-02-27 09:57:35 +01:00 |
utils.c
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wined3d: Load sampler bindings for compute shaders.
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2017-02-22 17:25:27 +01:00 |
version.rc
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…
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vertexdeclaration.c
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wined3d: Send sampler GL initialisation through the command stream.
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2017-02-16 08:30:56 +01:00 |
view.c
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wined3d: Extract common code to validate_shader_resource_view().
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2017-02-24 13:54:17 +01:00 |
wined3d.spec
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wined3d: Introduce wined3d_device_set_cs_sampler().
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2017-02-22 17:25:11 +01:00 |
wined3d_gl.h
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wined3d: Use GL_ARB_shading_language_420pack for swizzle operations on scalars.
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2017-02-27 09:57:10 +01:00 |
wined3d_main.c
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wined3d: Get rid of the "AlwaysOffscreen" setting.
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2017-01-25 11:25:42 +01:00 |
wined3d_private.h
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wined3d: Pass the primitive type to wined3d_cs_emit_draw().
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2017-02-27 09:57:39 +01:00 |