wined3d: Update UAV read bitmask for ld_raw and ld_structured instructions.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2017-02-24 12:27:40 +01:00 committed by Alexandre Julliard
parent 38e2a5ee22
commit dae8785bea
1 changed files with 6 additions and 2 deletions

View File

@ -1331,11 +1331,15 @@ static HRESULT shader_get_registers_used(struct wined3d_shader *shader, const st
|| (WINED3DSIH_IMM_ATOMIC_AND <= ins.handler_idx
&& ins.handler_idx <= WINED3DSIH_IMM_ATOMIC_XOR
&& ins.handler_idx != WINED3DSIH_IMM_ATOMIC_CONSUME)
|| ins.handler_idx == WINED3DSIH_LD_UAV_TYPED)
|| ins.handler_idx == WINED3DSIH_LD_UAV_TYPED
|| (ins.handler_idx == WINED3DSIH_LD_RAW && ins.src[1].reg.type == WINED3DSPR_UAV)
|| (ins.handler_idx == WINED3DSIH_LD_STRUCTURED && ins.src[2].reg.type == WINED3DSPR_UAV))
{
unsigned int reg_idx;
if (ins.handler_idx == WINED3DSIH_LD_UAV_TYPED)
if (ins.handler_idx == WINED3DSIH_LD_UAV_TYPED || ins.handler_idx == WINED3DSIH_LD_RAW)
reg_idx = ins.src[1].reg.idx[0].offset;
else if (ins.handler_idx == WINED3DSIH_LD_STRUCTURED)
reg_idx = ins.src[2].reg.idx[0].offset;
else if (WINED3DSIH_ATOMIC_AND <= ins.handler_idx && ins.handler_idx <= WINED3DSIH_ATOMIC_XOR)
reg_idx = ins.dst[0].reg.idx[0].offset;
else