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Makefile.in
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wined3d: Add version resource.
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2009-11-04 11:54:59 +01:00 |
arb_program_shader.c
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wined3d: Rename "wineD3DDevice" to "device".
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2009-12-10 11:54:47 +01:00 |
ati_fragment_shader.c
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wined3d: Rename "wineD3DDevice" to "device".
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2009-12-10 11:54:47 +01:00 |
baseshader.c
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wined3d: Remove some unused GLINFO_LOCATION definitions.
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2009-10-29 13:09:20 +01:00 |
basetexture.c
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wined3d: Rename "wineD3DDevice" to "device".
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2009-12-10 11:54:47 +01:00 |
buffer.c
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wined3d: Rename "wineD3DDevice" to "device".
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2009-12-10 11:54:47 +01:00 |
clipper.c
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…
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context.c
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wined3d: Properly invalidate the context's draw buffer in color_fill_fbo().
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2009-12-11 12:16:25 +01:00 |
cubetexture.c
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wined3d: Rename "wineD3DDevice" to "device".
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2009-12-10 11:54:47 +01:00 |
device.c
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wined3d: Move IWineD3DDeviceImpl_RestoreWindow() to swapchain.c.
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2009-12-11 12:16:25 +01:00 |
directx.c
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wined3d: Support more formats for display mode enumeration.
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2009-12-10 11:54:55 +01:00 |
drawprim.c
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wined3d: Get rid of the GL_SUPPORT macro.
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2009-10-29 13:09:33 +01:00 |
gl_compat.c
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wined3d: Get rid of the GL_SUPPORT macro.
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2009-10-29 13:09:33 +01:00 |
glsl_shader.c
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wined3d: Rename "wineD3DDevice" to "device".
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2009-12-10 11:54:47 +01:00 |
nvidia_texture_shader.c
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wined3d: Rename "wineD3DDevice" to "device".
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2009-12-10 11:54:47 +01:00 |
palette.c
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wined3d: Rename "wineD3DDevice" to "device".
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2009-12-10 11:54:47 +01:00 |
pixelshader.c
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wined3d: Remove unused GetDevice() implementations.
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2009-12-09 13:51:04 +01:00 |
query.c
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wined3d: Rename "wineD3DDevice" to "device".
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2009-12-10 11:54:47 +01:00 |
resource.c
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wined3d: Rename "wineD3DDevice" to "device".
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2009-12-10 11:54:47 +01:00 |
shader_sm1.c
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wined3d: Refuse to parse shaders with an invalid version token.
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2009-10-26 11:20:39 +01:00 |
shader_sm4.c
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wined3d: Add WINED3D_SM4_OP_MIN.
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2009-08-28 11:54:49 +02:00 |
state.c
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wined3d: Rename "wineD3DDevice" to "device".
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2009-12-10 11:54:47 +01:00 |
stateblock.c
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wined3d: Rename "wineD3DDevice" to "device".
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2009-12-10 11:54:47 +01:00 |
surface.c
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wined3d: Rename "wineD3DDevice" to "device".
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2009-12-10 11:54:47 +01:00 |
surface_base.c
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wined3d: Rename "wineD3DDevice" to "device".
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2009-12-10 11:54:47 +01:00 |
surface_gdi.c
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wined3d: Rename "wineD3DDevice" to "device".
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2009-12-10 11:54:47 +01:00 |
swapchain.c
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wined3d: Move IWineD3DDeviceImpl_RestoreWindow() to swapchain.c.
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2009-12-11 12:16:25 +01:00 |
swapchain_base.c
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wined3d: Rename "wineD3DDevice" to "device".
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2009-12-10 11:54:47 +01:00 |
swapchain_gdi.c
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wined3d: Rename "wineD3DDevice" to "device".
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2009-12-10 11:54:47 +01:00 |
texture.c
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wined3d: Rename "wineD3DDevice" to "device".
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2009-12-10 11:54:47 +01:00 |
utils.c
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wined3d: Rename "wineD3DDevice" to "device".
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2009-12-10 11:54:47 +01:00 |
version.rc
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wined3d: Add version resource.
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2009-11-04 11:54:59 +01:00 |
vertexdeclaration.c
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wined3d: Rename "wineD3DDevice" to "device".
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2009-12-10 11:54:47 +01:00 |
vertexshader.c
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wined3d: Remove unused GetDevice() implementations.
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2009-12-09 13:51:04 +01:00 |
view.c
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…
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volume.c
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wined3d: Rename "wineD3DDevice" to "device".
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2009-12-10 11:54:47 +01:00 |
volumetexture.c
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wined3d: Rename "wineD3DDevice" to "device".
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2009-12-10 11:54:47 +01:00 |
wined3d.spec
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d3d8: Use a wined3d cs for wined3d locking.
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2009-08-25 11:12:17 +02:00 |
wined3d_gl.h
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wined3d: Introduce a separate structure for various OpenGL implementation limits.
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2009-10-29 13:09:27 +01:00 |
wined3d_main.c
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wined3d: Get rid of a redundant strcpy().
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2009-09-17 10:09:10 -05:00 |
wined3d_private.h
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wined3d: Move IWineD3DDeviceImpl_RestoreWindow() to swapchain.c.
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2009-12-11 12:16:25 +01:00 |