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Makefile.in
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wined3d: Merge baseshader.c into shader.c.
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2010-01-18 14:37:51 +01:00 |
arb_program_shader.c
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wined3d: Dump ARB program shaders on compile failure.
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2010-02-02 14:10:40 +01:00 |
ati_fragment_shader.c
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wined3d: Rename "wineD3DDevice" to "device".
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2009-12-10 11:54:47 +01:00 |
basetexture.c
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wined3d: Move "wrap_lookup" to struct wined3d_gl_info.
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2010-01-04 11:41:28 +01:00 |
buffer.c
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wined3d: Implement dynamic buffers with GL_ARB_map_buffer_range.
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2010-02-02 14:09:14 +01:00 |
clipper.c
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wined3d: Get rid of some redundant local variables.
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2009-12-22 13:48:25 +01:00 |
context.c
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wined3d: Add an ARB_sync implementation of event queries.
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2010-01-26 12:08:23 +01:00 |
cubetexture.c
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wined3d: Get rid of some redundant local variables.
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2009-12-22 13:48:25 +01:00 |
device.c
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wined3d: Select the shader backend during adapter initialization.
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2010-02-02 14:11:02 +01:00 |
directx.c
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wined3d: Select the shader backend during adapter initialization.
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2010-02-02 14:11:02 +01:00 |
drawprim.c
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wined3d: Ensure draw ordering across contexts.
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2010-01-28 11:07:59 +01:00 |
gl_compat.c
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wined3d: Get rid of the GL_SUPPORT macro.
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2009-10-29 13:09:33 +01:00 |
glsl_shader.c
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wined3d: Use the absolute source value in shader_glsl_rsq().
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2010-02-01 14:16:26 +01:00 |
nvidia_texture_shader.c
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wined3d: Rename "wineD3DDevice" to "device".
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2009-12-10 11:54:47 +01:00 |
palette.c
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wined3d: IWineD3DPaletteImpl implements IWineD3DBase.
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2009-12-21 15:01:25 +01:00 |
query.c
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wined3d: Add an ARB_sync implementation of event queries.
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2010-01-26 12:08:23 +01:00 |
resource.c
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wined3d: Rename "wineD3DDevice" to "device".
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2009-12-10 11:54:47 +01:00 |
shader.c
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wined3d: Store a pointer to the GL info in the shader context.
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2010-01-25 12:58:52 +01:00 |
shader_sm1.c
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wined3d: Refuse to parse shaders with an invalid version token.
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2009-10-26 11:20:39 +01:00 |
shader_sm4.c
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wined3d: Recognize the SM4 cut opcode.
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2010-01-07 09:26:54 +01:00 |
state.c
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wined3d: Prune invalid states from the state table.
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2010-01-29 13:30:06 +01:00 |
stateblock.c
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wined3d: Handle stateblock capture for default lights created while recording.
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2010-01-05 12:19:14 +01:00 |
surface.c
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wined3d: Get rid of an unnecessary GetContainer() call in surface_blt_to_drawable().
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2010-01-29 13:30:06 +01:00 |
surface_base.c
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wined3d: Remove some redundant returns.
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2009-12-30 13:31:26 +01:00 |
surface_gdi.c
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wined3d: Rename "wineD3DDevice" to "device".
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2009-12-10 11:54:47 +01:00 |
swapchain.c
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wined3d: Make sure all contexts are finished drawing before calling SwapBuffers().
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2010-01-28 11:08:07 +01:00 |
swapchain_base.c
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wined3d: Get rid of some redundant local variables.
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2009-12-22 13:48:25 +01:00 |
swapchain_gdi.c
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wined3d: Filter messages for the device's focus window instead of the swapchain's device window.
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2009-12-23 14:27:29 +01:00 |
texture.c
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wined3d: Rename "wineD3DDevice" to "device".
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2009-12-10 11:54:47 +01:00 |
utils.c
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wined3d: Select the shader backend during adapter initialization.
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2010-02-02 14:11:02 +01:00 |
version.rc
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wined3d: Add version resource.
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2009-11-04 11:54:59 +01:00 |
vertexdeclaration.c
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wined3d: Rename "wineD3DDevice" to "device".
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2009-12-10 11:54:47 +01:00 |
view.c
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…
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volume.c
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wined3d: Volumes are resources in wined3d.
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2009-12-22 13:48:25 +01:00 |
volumetexture.c
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wined3d: Get rid of some redundant local variables.
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2009-12-22 13:48:25 +01:00 |
wined3d.spec
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d3d8: Use a wined3d cs for wined3d locking.
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2009-08-25 11:12:17 +02:00 |
wined3d_gl.h
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wined3d: Add GL_ARB_map_buffer_range.
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2010-02-02 14:09:04 +01:00 |
wined3d_main.c
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wined3d: Filter messages for the device's focus window instead of the swapchain's device window.
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2009-12-23 14:27:29 +01:00 |
wined3d_private.h
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wined3d: Select the shader backend during adapter initialization.
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2010-02-02 14:11:02 +01:00 |