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Makefile.in
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wined3d: Introduce a SPIR-V shader backend for the Vulkan adapter.
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2020-05-12 23:07:44 +02:00 |
adapter_gl.c
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wined3d: Have ARB_fbo imply EXT_packed_depth_stencil.
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2020-05-13 22:07:32 +02:00 |
adapter_vk.c
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wined3d: Implement Vulkan NULL buffer shader resource view descriptors.
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2020-05-14 23:12:31 +02:00 |
arb_program_shader.c
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ati_fragment_shader.c
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buffer.c
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wined3d: Implement Vulkan constant buffer descriptors.
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2020-05-12 23:07:44 +02:00 |
context.c
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context_gl.c
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wined3d: Check for a bound compute shader in wined3d_cs_exec_dispatch().
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2020-05-12 23:07:44 +02:00 |
context_vk.c
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wined3d: Implement Vulkan NULL cube image shader resource view descriptors.
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2020-05-14 23:12:31 +02:00 |
cs.c
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wined3d: Check for a bound compute shader in wined3d_cs_exec_dispatch().
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2020-05-12 23:07:44 +02:00 |
device.c
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wined3d: Implement Vulkan NULL cube image shader resource view descriptors.
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2020-05-14 23:12:31 +02:00 |
directx.c
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wined3d: Make the adapter responsible for draws.
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2020-04-28 11:17:48 +02:00 |
gl_compat.c
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glsl_shader.c
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nvidia_texture_shader.c
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palette.c
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query.c
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resource.c
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sampler.c
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wined3d: Create Vulkan samplers for samplers.
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2020-05-01 21:51:31 +02:00 |
shader.c
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wined3d: Implement adapter_vk_dispatch_compute().
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2020-05-12 23:07:44 +02:00 |
shader_sm1.c
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shader_sm4.c
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shader_spirv.c
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wined3d: Implement Vulkan constant buffer descriptors.
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2020-05-12 23:07:44 +02:00 |
state.c
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stateblock.c
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surface.c
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swapchain.c
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wined3d: Get output from swapchain state.
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2020-05-13 22:07:32 +02:00 |
texture.c
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wined3d: Allow setting user memory for mipmapped textures in wined3d_texture_update_desc().
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2020-05-14 23:12:31 +02:00 |
utils.c
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wined3d: Have ARB_fbo imply EXT_packed_depth_stencil.
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2020-05-13 22:07:32 +02:00 |
version.rc
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vertexdeclaration.c
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view.c
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wined3d: Implement Vulkan buffer unordered access view descriptors.
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2020-05-13 22:07:32 +02:00 |
wined3d.spec
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wined3d: Get output from swapchain state.
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2020-05-13 22:07:32 +02:00 |
wined3d_gl.h
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wined3d_main.c
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wined3d: Determine output from window position in wined3d_hook_proc().
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2020-05-13 22:07:32 +02:00 |
wined3d_private.h
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wined3d: Implement Vulkan NULL cube image shader resource view descriptors.
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2020-05-14 23:12:31 +02:00 |
wined3d_vk.h
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