wined3d: Implement Vulkan NULL buffer shader resource view descriptors.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2020-05-14 17:33:44 +04:30 committed by Alexandre Julliard
parent f1f3bb7354
commit 83d7d14e5c
4 changed files with 137 additions and 2 deletions

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@ -678,6 +678,8 @@ static HRESULT adapter_vk_init_3d(struct wined3d_device *device)
wined3d_vk_blitter_create(&device_vk->d.blitter);
wined3d_device_create_default_samplers(device, &context_vk->c);
wined3d_device_vk_create_null_resources(device_vk, context_vk);
wined3d_device_vk_create_null_views(device_vk, context_vk);
return WINED3D_OK;
}
@ -701,6 +703,8 @@ static void adapter_vk_uninit_3d_cs(void *object)
device->blitter->ops->blitter_destroy(device->blitter, NULL);
device->shader_backend->shader_free_private(device, &context_vk->c);
wined3d_device_vk_destroy_null_views(device_vk, context_vk);
wined3d_device_vk_destroy_null_resources(device_vk, context_vk);
wined3d_device_destroy_default_samplers(device, &context_vk->c);
}

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@ -1321,6 +1321,27 @@ static bool wined3d_shader_descriptor_writes_vk_add_write(struct wined3d_shader_
return true;
}
static bool wined3d_shader_resource_bindings_add_null_srv_binding(struct wined3d_shader_descriptor_writes_vk *writes,
VkDescriptorSet vk_descriptor_set, size_t binding_idx, enum wined3d_shader_resource_type type,
enum wined3d_data_type data_type, struct wined3d_context_vk *context_vk)
{
const struct wined3d_null_views_vk *v = &wined3d_device_vk(context_vk->c.device)->null_views_vk;
switch (type)
{
case WINED3D_SHADER_RESOURCE_BUFFER:
if (data_type == WINED3D_DATA_FLOAT)
return wined3d_shader_descriptor_writes_vk_add_write(writes, vk_descriptor_set, binding_idx,
VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, NULL, NULL, &v->vk_view_buffer_float);
return wined3d_shader_descriptor_writes_vk_add_write(writes, vk_descriptor_set, binding_idx,
VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, NULL, NULL, &v->vk_view_buffer_uint);
default:
FIXME("Unhandled resource type %#x.\n", type);
return false;
}
}
static bool wined3d_context_vk_update_descriptors(struct wined3d_context_vk *context_vk,
VkCommandBuffer vk_command_buffer, const struct wined3d_state *state)
{
@ -1374,8 +1395,10 @@ static bool wined3d_context_vk_update_descriptors(struct wined3d_context_vk *con
case WINED3D_SHADER_DESCRIPTOR_TYPE_SRV:
if (!(srv = state->shader_resource_view[binding->shader_type][binding->resource_idx]))
{
FIXME("NULL shader resource views not implemented.\n");
return false;
if (!wined3d_shader_resource_bindings_add_null_srv_binding(writes, vk_descriptor_set,
binding->binding_idx, binding->resource_type, binding->resource_data_type, context_vk))
return false;
break;
}
resource = srv->resource;

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@ -655,6 +655,91 @@ void wined3d_device_destroy_default_samplers(struct wined3d_device *device, stru
device->null_sampler = NULL;
}
bool wined3d_device_vk_create_null_resources(struct wined3d_device_vk *device_vk,
struct wined3d_context_vk *context_vk)
{
struct wined3d_null_resources_vk *r = &device_vk->null_resources_vk;
const struct wined3d_vk_info *vk_info;
VkMemoryPropertyFlags memory_type;
VkCommandBuffer vk_command_buffer;
VkBufferUsageFlags usage;
if (!(vk_command_buffer = wined3d_context_vk_get_command_buffer(context_vk)))
{
ERR("Failed to get command buffer.\n");
return false;
}
vk_info = context_vk->vk_info;
usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT;
memory_type = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
if (!wined3d_context_vk_create_bo(context_vk, 16, usage, memory_type, &r->bo))
return false;
VK_CALL(vkCmdFillBuffer(vk_command_buffer, r->bo.vk_buffer, r->bo.buffer_offset, r->bo.size, 0x00000000u));
return true;
}
void wined3d_device_vk_destroy_null_resources(struct wined3d_device_vk *device_vk,
struct wined3d_context_vk *context_vk)
{
struct wined3d_null_resources_vk *r = &device_vk->null_resources_vk;
/* We don't track command buffer references to NULL resources. We easily
* could, but it doesn't seem worth it. */
wined3d_context_vk_reference_bo(context_vk, &r->bo);
wined3d_context_vk_destroy_bo(context_vk, &r->bo);
}
bool wined3d_device_vk_create_null_views(struct wined3d_device_vk *device_vk, struct wined3d_context_vk *context_vk)
{
struct wined3d_null_resources_vk *r = &device_vk->null_resources_vk;
struct wined3d_null_views_vk *v = &device_vk->null_views_vk;
VkBufferViewCreateInfo buffer_create_info;
const struct wined3d_vk_info *vk_info;
VkResult vr;
vk_info = context_vk->vk_info;
buffer_create_info.sType = VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO;
buffer_create_info.pNext = NULL;
buffer_create_info.flags = 0;
buffer_create_info.buffer = r->bo.vk_buffer;
buffer_create_info.format = VK_FORMAT_R32_UINT;
buffer_create_info.offset = r->bo.buffer_offset;
buffer_create_info.range = r->bo.size;
if ((vr = VK_CALL(vkCreateBufferView(device_vk->vk_device,
&buffer_create_info, NULL, &v->vk_view_buffer_uint))) < 0)
{
ERR("Failed to create buffer view, vr %s.\n", wined3d_debug_vkresult(vr));
return false;
}
TRACE("Created buffer view 0x%s.\n", wine_dbgstr_longlong(v->vk_view_buffer_uint));
buffer_create_info.format = VK_FORMAT_R32G32B32A32_SFLOAT;
if ((vr = VK_CALL(vkCreateBufferView(device_vk->vk_device,
&buffer_create_info, NULL, &v->vk_view_buffer_float))) < 0)
{
ERR("Failed to create buffer view, vr %s.\n", wined3d_debug_vkresult(vr));
VK_CALL(vkDestroyBufferView(device_vk->vk_device, v->vk_view_buffer_uint, NULL));
return false;
}
TRACE("Created buffer view 0x%s.\n", wine_dbgstr_longlong(v->vk_view_buffer_float));
return true;
}
void wined3d_device_vk_destroy_null_views(struct wined3d_device_vk *device_vk, struct wined3d_context_vk *context_vk)
{
struct wined3d_null_views_vk *v = &device_vk->null_views_vk;
uint64_t id = context_vk->current_command_buffer.id;
wined3d_context_vk_destroy_buffer_view(context_vk, v->vk_view_buffer_float, id);
wined3d_context_vk_destroy_buffer_view(context_vk, v->vk_view_buffer_uint, id);
}
HRESULT CDECL wined3d_device_acquire_focus_window(struct wined3d_device *device, HWND window)
{
unsigned int screensaver_active;

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@ -3607,6 +3607,17 @@ static inline struct wined3d_device_gl *wined3d_device_gl(struct wined3d_device
return CONTAINING_RECORD(device, struct wined3d_device_gl, d);
}
struct wined3d_null_resources_vk
{
struct wined3d_bo_vk bo;
};
struct wined3d_null_views_vk
{
VkBufferView vk_view_buffer_uint;
VkBufferView vk_view_buffer_float;
};
#define WINED3D_ALLOCATOR_CHUNK_SIZE (64 * 1024 * 1024)
#define WINED3D_ALLOCATOR_CHUNK_ORDER_COUNT 15
#define WINED3D_ALLOCATOR_MIN_BLOCK_SIZE (WINED3D_ALLOCATOR_CHUNK_SIZE >> (WINED3D_ALLOCATOR_CHUNK_ORDER_COUNT - 1))
@ -3691,6 +3702,9 @@ struct wined3d_device_vk
struct wined3d_vk_info vk_info;
struct wined3d_null_resources_vk null_resources_vk;
struct wined3d_null_views_vk null_views_vk;
struct wined3d_allocator allocator;
};
@ -3699,6 +3713,15 @@ static inline struct wined3d_device_vk *wined3d_device_vk(struct wined3d_device
return CONTAINING_RECORD(device, struct wined3d_device_vk, d);
}
bool wined3d_device_vk_create_null_resources(struct wined3d_device_vk *device_vk,
struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
bool wined3d_device_vk_create_null_views(struct wined3d_device_vk *device_vk,
struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
void wined3d_device_vk_destroy_null_resources(struct wined3d_device_vk *device_vk,
struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
void wined3d_device_vk_destroy_null_views(struct wined3d_device_vk *device_vk,
struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
static inline float wined3d_alpha_ref(const struct wined3d_state *state)
{
return (state->render_states[WINED3D_RS_ALPHAREF] & 0xff) / 255.0f;