Sweden-Number/dlls/wined3d
Matteo Bruni 86459002f1 wined3d: Update comment about sample_c_lz translation in GLSL.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-17 23:16:51 +02:00
..
Makefile.in
adapter_gl.c wined3d: Automatically assign reported driver D3D version / feature level. 2020-07-14 22:31:19 +02:00
adapter_vk.c wined3d: Automatically assign reported driver D3D version / feature level. 2020-07-14 22:31:19 +02:00
arb_program_shader.c wined3d: Get rid of WINED3D_QUIRK_SET_TEXCOORD_W. 2020-06-17 00:05:44 +02:00
ati_fragment_shader.c
buffer.c
context.c wined3d: Get rid of the "d3d_initialized" check in context_resource_released(). 2020-06-03 21:48:30 +02:00
context_gl.c wined3d: Use "depth_size"/"stencil_size" to check for depth/stencil formats in the FBO cache. 2020-06-04 13:50:44 +02:00
context_vk.c wined3d: Map Vulkan adapter bo's persistently on 64-bit architectures. 2020-05-29 20:05:30 +02:00
cs.c wined3d: Move swapchain buffer discarding to wined3d_cs_exec_present(). 2020-05-29 20:05:30 +02:00
device.c wined3d: Use "depth_size" to check for a depth format in resolve_depth_buffer(). 2020-06-04 13:50:47 +02:00
directx.c wined3d: Add GPU information for AMD Raven Ridge. 2020-07-17 23:16:51 +02:00
gl_compat.c
glsl_shader.c wined3d: Update comment about sample_c_lz translation in GLSL. 2020-07-17 23:16:51 +02:00
nvidia_texture_shader.c
palette.c
query.c wined3d: Implement pipeline statistics queries for the Vulkan adapter. 2020-05-27 18:42:47 +02:00
resource.c wined3d: Clear WINED3DFMT_FLAG_DEPTH_STENCIL if the format is not supported as FBO attachment. 2020-06-05 16:54:35 +02:00
sampler.c
shader.c wined3d: Store the wined3d primitive type in the wined3d state structure. 2020-05-20 20:10:19 +02:00
shader_sm1.c
shader_sm4.c
shader_spirv.c
state.c
stateblock.c wined3d: Mark the stateblock as dirty in wined3d_stateblock_multiply_transform(). 2020-07-09 17:39:03 +02:00
surface.c wined3d: Merge _USER_MEMORY and _SYSMEM locations. 2020-06-17 00:05:44 +02:00
swapchain.c wined3d: Restore the window visibility and z-order upon exiting fullscreen, if requested. 2020-07-07 21:18:14 +02:00
texture.c wined3d: Set user memory separately for texture sub resources. 2020-06-17 18:35:07 +02:00
utils.c wined3d: Disable depth textures with backbuffer ORM. 2020-07-17 23:16:51 +02:00
version.rc
vertexdeclaration.c
view.c wined3d: Partially implement adapter_vk_clear_uav(). 2020-06-05 16:54:35 +02:00
wined3d.spec wined3d: Set user memory separately for texture sub resources. 2020-06-17 18:35:07 +02:00
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Add GPU information for AMD Raven Ridge. 2020-07-17 23:16:51 +02:00
wined3d_vk.h wined3d: Implement swapchains for the Vulkan adapter. 2020-05-29 20:05:31 +02:00