Sweden-Number/dlls/wined3d
Stefan Dösinger e55754bf74 wined3d: Discard default pool surfaces on unload.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-11 11:36:15 +09:00
..
Makefile.in
arb_program_shader.c wined3d: Implement SM4 ult instruction. 2016-04-05 00:06:44 +09:00
ati_fragment_shader.c
buffer.c wined3d: Merge drawStridedFast() and drawStridedInstanced(). 2016-04-07 12:57:36 +09:00
context.c wined3d: Merge drawStridedSlow() and drawStridedSlowVs(). 2016-04-07 12:57:34 +09:00
cs.c
device.c wined3d: Don't evict mapped resources in wined3d_device_evict_managed_resources(). 2016-04-11 11:35:59 +09:00
directx.c wined3d: Merge drawStridedSlow() and drawStridedSlowVs(). 2016-04-07 12:57:34 +09:00
drawprim.c wined3d: Merge drawStridedFast() and drawStridedInstanced(). 2016-04-07 12:57:36 +09:00
gl_compat.c
glsl_shader.c wined3d: Implement SM4 ult instruction. 2016-04-05 00:06:44 +09:00
nvidia_texture_shader.c
palette.c
query.c wined3d: Store the context's current rendertarget as a texture and sub-resource index. 2016-03-30 11:54:13 +09:00
resource.c
sampler.c
shader.c wined3d: Implement SM4 ult instruction. 2016-04-05 00:06:44 +09:00
shader_sm1.c
shader_sm4.c wined3d: Implement SM4 ult instruction. 2016-04-05 00:06:44 +09:00
state.c wined3d: Merge drawStridedSlow() and drawStridedSlowVs(). 2016-04-07 12:57:34 +09:00
stateblock.c
surface.c wined3d: Discard default pool surfaces on unload. 2016-04-11 11:36:15 +09:00
swapchain.c wined3d: Store sub-resource map counts in the sub-resource structure. 2016-04-11 11:36:04 +09:00
texture.c wined3d: Store sub-resource map counts in the sub-resource structure. 2016-04-11 11:36:04 +09:00
utils.c wined3d: Merge drawStridedSlow() and drawStridedSlowVs(). 2016-04-07 12:57:34 +09:00
version.rc
vertexdeclaration.c
view.c wined3d: Validate the sub-resource index in wined3d_rendertarget_view_init(). 2016-03-30 11:54:18 +09:00
volume.c wined3d: Get rid of wined3d_texture_ops.texture_sub_resource_load(). 2016-04-07 12:57:39 +09:00
wined3d.spec wined3d: Add domain shader type. 2016-04-01 20:51:33 +09:00
wined3d_gl.h
wined3d_main.c wined3d: Add domain shader type. 2016-04-01 20:51:33 +09:00
wined3d_private.h wined3d: Store sub-resource map counts in the sub-resource structure. 2016-04-11 11:36:04 +09:00