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Makefile.in
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arb_program_shader.c
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wined3d: Implement SM4 ult instruction.
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2016-04-05 00:06:44 +09:00 |
ati_fragment_shader.c
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buffer.c
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wined3d: Merge drawStridedFast() and drawStridedInstanced().
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2016-04-07 12:57:36 +09:00 |
context.c
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wined3d: Merge drawStridedSlow() and drawStridedSlowVs().
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2016-04-07 12:57:34 +09:00 |
cs.c
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device.c
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wined3d: Don't evict mapped resources in wined3d_device_evict_managed_resources().
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2016-04-11 11:35:59 +09:00 |
directx.c
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wined3d: Merge drawStridedSlow() and drawStridedSlowVs().
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2016-04-07 12:57:34 +09:00 |
drawprim.c
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wined3d: Merge drawStridedFast() and drawStridedInstanced().
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2016-04-07 12:57:36 +09:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Implement SM4 ult instruction.
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2016-04-05 00:06:44 +09:00 |
nvidia_texture_shader.c
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palette.c
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query.c
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wined3d: Store the context's current rendertarget as a texture and sub-resource index.
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2016-03-30 11:54:13 +09:00 |
resource.c
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sampler.c
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shader.c
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wined3d: Implement SM4 ult instruction.
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2016-04-05 00:06:44 +09:00 |
shader_sm1.c
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shader_sm4.c
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wined3d: Implement SM4 ult instruction.
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2016-04-05 00:06:44 +09:00 |
state.c
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wined3d: Merge drawStridedSlow() and drawStridedSlowVs().
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2016-04-07 12:57:34 +09:00 |
stateblock.c
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surface.c
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wined3d: Discard default pool surfaces on unload.
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2016-04-11 11:36:15 +09:00 |
swapchain.c
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wined3d: Store sub-resource map counts in the sub-resource structure.
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2016-04-11 11:36:04 +09:00 |
texture.c
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wined3d: Store sub-resource map counts in the sub-resource structure.
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2016-04-11 11:36:04 +09:00 |
utils.c
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wined3d: Merge drawStridedSlow() and drawStridedSlowVs().
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2016-04-07 12:57:34 +09:00 |
version.rc
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vertexdeclaration.c
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view.c
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wined3d: Validate the sub-resource index in wined3d_rendertarget_view_init().
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2016-03-30 11:54:18 +09:00 |
volume.c
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wined3d: Get rid of wined3d_texture_ops.texture_sub_resource_load().
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2016-04-07 12:57:39 +09:00 |
wined3d.spec
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wined3d: Add domain shader type.
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2016-04-01 20:51:33 +09:00 |
wined3d_gl.h
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wined3d_main.c
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wined3d: Add domain shader type.
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2016-04-01 20:51:33 +09:00 |
wined3d_private.h
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wined3d: Store sub-resource map counts in the sub-resource structure.
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2016-04-11 11:36:04 +09:00 |