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Makefile.in
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arb_program_shader.c
wined3d: Recognize SM5 atomic_imin opcode.
2016-12-12 19:40:43 +01:00
ati_fragment_shader.c
wined3d: Store pointer to device in wined3d_context.
2016-10-06 14:22:08 +02:00
buffer.c
wined3d: Use depth/stencil formats for typeless resources only when WINED3DUSAGE_DEPTHSTENCIL is set.
2016-12-12 19:40:33 +01:00
context.c
wined3d: Always check if context window needs to be updated.
2016-12-19 11:06:00 +01:00
cs.c
wined3d: Introduce wined3d_device_set_unordered_access_view().
2016-11-24 14:30:56 +01:00
device.c
wined3d: Use single structure for view description.
2016-12-06 15:02:34 +01:00
directx.c
wined3d: Use depth/stencil formats for typeless resources only when WINED3DUSAGE_DEPTHSTENCIL is set.
2016-12-12 19:40:33 +01:00
drawprim.c
wined3d: Synchronize shader memory accesses after each draw call.
2016-11-24 14:31:07 +01:00
gl_compat.c
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glsl_shader.c
wined3d: Recognize SM5 atomic_imin opcode.
2016-12-12 19:40:43 +01:00
nvidia_texture_shader.c
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palette.c
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query.c
wined3d: Use glGetQueryObjectui64v() for occlusion queries when available.
2016-11-22 16:34:44 +01:00
resource.c
wined3d: Sanitise resource map flags in wined3d_resource_map().
2016-09-02 11:27:28 +09:00
sampler.c
wined3d: Rename wined3d_sample_destroy_object() to wined3d_sampler_destroy_object().
2016-08-05 09:08:48 -05:00
shader.c
wined3d: Recognize SM5 atomic_imin opcode.
2016-12-12 19:40:43 +01:00
shader_sm1.c
wined3d: Recognize dynamic linking shader instructions.
2016-12-08 13:54:14 +01:00
shader_sm4.c
wined3d: Recognize SM5 atomic_imin opcode.
2016-12-12 19:40:43 +01:00
state.c
wined3d: Rename WINED3D_RS_CCW_STENCIL* render states to WINED3D_RS_BACK_STENCIL*.
2016-12-08 13:54:19 +01:00
stateblock.c
wined3d: Rename WINED3D_RS_CCW_STENCIL* render states to WINED3D_RS_BACK_STENCIL*.
2016-12-08 13:54:19 +01:00
surface.c
wined3d: Use depth/stencil formats for typeless resources only when WINED3DUSAGE_DEPTHSTENCIL is set.
2016-12-12 19:40:33 +01:00
swapchain.c
wined3d: Filter messages for fullscreen mode changes.
2016-12-14 10:32:44 +01:00
texture.c
wined3d: Use depth/stencil formats for typeless resources only when WINED3DUSAGE_DEPTHSTENCIL is set.
2016-12-12 19:40:33 +01:00
utils.c
wined3d: Remove depth/stencil format flags from typeless formats.
2016-12-16 13:19:51 +01:00
version.rc
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vertexdeclaration.c
wined3d: Use depth/stencil formats for typeless resources only when WINED3DUSAGE_DEPTHSTENCIL is set.
2016-12-12 19:40:33 +01:00
view.c
wined3d: Use depth/stencil formats for typeless resources only when WINED3DUSAGE_DEPTHSTENCIL is set.
2016-12-12 19:40:33 +01:00
wined3d.spec
wined3d: Introduce wined3d_device_set_unordered_access_view().
2016-11-24 14:30:56 +01:00
wined3d_gl.h
wined3d: Implement primitive restart.
2016-12-08 13:54:06 +01:00
wined3d_main.c
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wined3d_private.h
wined3d: Recognize SM5 atomic_imin opcode.
2016-12-12 19:40:43 +01:00