Sweden-Number/dlls/wined3d
Henri Verbeet ada8ad76b9 wined3d: Avoid clearing the current wined3d context in WineD3D_CreateFakeGLContext().
There should be no need to clear the thread's current wined3d context as long
as we properly restore the corresponding GL stuff. This avoids hitting the
context restore code in context_enter() when we have e.g. two d3d9 devices,
one of which is inactive, because now we can see that the GL context that's
active belongs to another wined3d context, and we don't need to bother
saving and restoring it.
2011-12-08 10:27:40 +01:00
..
Makefile.in wined3d: Merge surface_base.c into surface.c. 2011-04-26 10:46:40 +02:00
arb_program_shader.c wined3d: Disable client storage in upload_palette(). 2011-12-06 15:50:58 +01:00
ati_fragment_shader.c wined3d: Mark some fall-throughs in switch statements. 2011-10-14 13:12:28 +02:00
buffer.c wined3d: Make the buffer parameter to buffer_sanitize_flags() const. 2011-11-02 12:27:55 +01:00
clipper.c wined3d: Get rid of some IWineD3D* references. 2011-07-04 13:44:41 +02:00
context.c wined3d: Get rid of the WINED3DPRESENT_PARAMETERS typedef. 2011-12-02 11:51:29 +01:00
device.c wined3d: Get rid of the WineDirect3DStridedData typedef. 2011-12-07 17:49:56 +01:00
directx.c wined3d: Avoid clearing the current wined3d context in WineD3D_CreateFakeGLContext(). 2011-12-08 10:27:40 +01:00
drawprim.c wined3d: Get rid of the WineDirect3DStridedData typedef. 2011-12-07 17:49:56 +01:00
gl_compat.c dlls: Assorted spelling fixes. 2011-08-03 14:15:50 +02:00
glsl_shader.c wined3d: Don't declare more varyings than required by the shader model. 2011-12-06 15:50:58 +01:00
nvidia_texture_shader.c wined3d: Store currently active texture in the wined3d context. 2011-08-25 11:31:55 +02:00
palette.c wined3d: Get rid of the IWineD3DDevice typedefs. 2011-05-17 10:06:23 +02:00
query.c wined3d: Make the device parameter to wined3d_event_query_issue() const. 2011-10-31 16:46:20 +01:00
resource.c wined3d: Rename WineD3DAdapterChangeGLRam() to adapter_adjust_memory(). 2011-08-29 12:08:20 +02:00
shader.c wined3d: Remove the special case for loop and rep in shader_get_registers_used(). 2011-11-23 09:13:33 +01:00
shader_sm1.c
shader_sm4.c wined3d: Recognize the SM4 xor opcode. 2011-11-22 10:52:33 +01:00
state.c wined3d: Get rid of the WINED3DLINEPATTERN typedef. 2011-11-23 09:13:54 +01:00
stateblock.c wined3d: Unbind stateblock resources in wined3d_device_uninit_3d(). 2011-12-07 17:49:55 +01:00
surface.c wined3d: Properly check if a surface has a DIB section in gdi_surface_map(). 2011-12-08 10:27:32 +01:00
swapchain.c wined3d: Get rid of the WINED3DRASTER_STATUS typedef. 2011-12-02 11:51:33 +01:00
texture.c wined3d: Get rid of the WINED3DBOX typedef. 2011-12-07 17:49:56 +01:00
utils.c wined3d: Get rid of the WINED3DVIEWPORT typedef. 2011-11-22 10:52:40 +01:00
version.rc
vertexdeclaration.c wined3d: Get rid of the WINED3DVERTEXELEMENT typedef. 2011-11-25 16:21:57 +01:00
view.c wined3d: Remove object creation methods from the IWineD3DDevice interface. 2011-05-11 14:56:48 +02:00
volume.c wined3d: Get rid of the WINED3DBOX typedef. 2011-12-07 17:49:56 +01:00
wined3d.spec wined3d: Get rid of the WINED3DPRESENT_PARAMETERS typedef. 2011-12-02 11:51:29 +01:00
wined3d_gl.h wined3d: Trace the minimum buffer map alignment in wined3d_adapter_init_gl_caps(). 2011-11-24 17:10:03 +01:00
wined3d_main.c wined3d: Delete the static critical sections when unloading the dll. 2011-11-17 11:38:08 +01:00
wined3d_private.h wined3d: Get rid of the WINED3DBOX typedef. 2011-12-07 17:49:56 +01:00