.. |
Makefile.in
|
…
|
|
adapter_gl.c
|
wined3d: Make some functions static.
|
2021-04-15 18:03:51 +02:00 |
adapter_vk.c
|
wined3d: Make some functions static.
|
2021-04-15 18:03:51 +02:00 |
arb_program_shader.c
|
…
|
|
ati_fragment_shader.c
|
…
|
|
buffer.c
|
wined3d: Pass a wined3d_device_context to wined3d_cs_emit_update_sub_resource().
|
2021-04-09 20:37:14 +02:00 |
context.c
|
…
|
|
context_gl.c
|
wined3d: Use wglSetPixelFormatWINE() in wined3d_context_gl_set_pixel_format() if we can.
|
2021-04-20 22:57:11 +02:00 |
context_vk.c
|
wined3d: Prevent buildup of retired buffer objects' memory.
|
2021-04-20 22:57:11 +02:00 |
cs.c
|
wined3d: Flush through wined3d_device_context_ops.
|
2021-04-14 20:49:54 +02:00 |
device.c
|
wined3d: Pass a wined3d_device_context to wined3d_device_get_primitive_type().
|
2021-04-21 21:20:55 +02:00 |
directx.c
|
wined3d: Make some functions static.
|
2021-04-15 18:03:51 +02:00 |
gl_compat.c
|
…
|
|
glsl_shader.c
|
wined3d: Make some functions static.
|
2021-04-15 18:03:51 +02:00 |
nvidia_texture_shader.c
|
…
|
|
palette.c
|
…
|
|
query.c
|
wined3d: Flush through wined3d_device_context_ops.
|
2021-04-14 20:49:54 +02:00 |
resource.c
|
wined3d: Introduce wined3d_device_context_unmap().
|
2021-04-13 17:33:32 +02:00 |
sampler.c
|
…
|
|
shader.c
|
…
|
|
shader_sm1.c
|
…
|
|
shader_sm4.c
|
…
|
|
shader_spirv.c
|
…
|
|
state.c
|
…
|
|
stateblock.c
|
…
|
|
surface.c
|
wined3d: Handle typeless resolve in the FBO blitter.
|
2021-04-19 22:06:56 +02:00 |
swapchain.c
|
wined3d: Use the client area dimensions instead of the backbuffer dimensions for the Vulkan swapchain.
|
2021-04-09 20:37:14 +02:00 |
texture.c
|
wined3d: Handle typeless resolve in the FBO blitter.
|
2021-04-19 22:06:56 +02:00 |
utils.c
|
…
|
|
version.rc
|
…
|
|
vertexdeclaration.c
|
…
|
|
view.c
|
wined3d: Pass a wined3d_device_context to wined3d_shader_resource_view_generate_mipmaps().
|
2021-04-09 20:37:14 +02:00 |
wined3d.spec
|
wined3d: Correct the wined3d_device_set_depth_stencil_state() .spec entry.
|
2021-04-26 21:34:02 +02:00 |
wined3d_gl.h
|
…
|
|
wined3d_main.c
|
…
|
|
wined3d_private.h
|
wined3d: Prevent buildup of retired buffer objects' memory.
|
2021-04-20 22:57:11 +02:00 |
wined3d_vk.h
|
…
|
|