..
Makefile.in
…
adapter_gl.c
wined3d: Add new registry setting to select shader backend.
2019-02-25 19:08:13 +01:00
arb_program_shader.c
wined3d: Rename MAX_FRAGMENT_SAMPLERS to WINED3D_MAX_FRAGMENT_SAMPLERS.
2019-02-22 12:26:27 +01:00
ati_fragment_shader.c
wined3d: Rename MAX_TEXTURES to WINED3D_MAX_TEXTURES.
2019-02-22 12:26:23 +01:00
buffer.c
wined3d: Invalidate _SYSMEM location when mapping opengl buffer.
2019-02-13 19:45:24 +01:00
context.c
wined3d: Rename MAX_COMBINED_SAMPLERS to WINED3D_MAX_COMBINED_SAMPLERS.
2019-02-22 12:26:34 +01:00
cs.c
wined3d: Rename MAX_COMBINED_SAMPLERS to WINED3D_MAX_COMBINED_SAMPLERS.
2019-02-22 12:26:34 +01:00
device.c
wined3d: Rename HIGHEST_TRANSFORMSTATE to WINED3D_HIGHEST_TRANSFORM_STATE.
2019-02-22 21:23:23 +01:00
directx.c
wined3d: Rename MAX_STREAMS to WINED3D_MAX_STREAMS.
2019-02-22 12:26:16 +01:00
gl_compat.c
…
glsl_shader.c
wined3d: Add a setting to turn off aggressive optimization on NVIDIA.
2019-02-26 20:48:38 +01:00
nvidia_texture_shader.c
wined3d: Rename MAX_TEXTURES to WINED3D_MAX_TEXTURES.
2019-02-22 12:26:23 +01:00
palette.c
wined3d: Execute all CS commands before setting palette entries.
2019-01-14 17:25:49 +01:00
query.c
…
resource.c
wined3d: Replace WINED3DUSAGE_WRITEONLY with resource access flags.
2019-01-31 18:13:18 +01:00
sampler.c
…
shader.c
wined3d: Rename MAX_CLIP_DISTANCES to WINED3D_MAX_CLIP_DISTANCES.
2019-02-22 21:23:18 +01:00
shader_sm1.c
…
shader_sm4.c
wined3d: Export wined3d_extract_shader_input_signature_from_dxbc().
2019-02-12 23:02:28 +01:00
state.c
wined3d: Rename MAX_FRAGMENT_SAMPLERS to WINED3D_MAX_FRAGMENT_SAMPLERS.
2019-02-22 12:26:27 +01:00
stateblock.c
wined3d: Rename HIGHEST_TRANSFORMSTATE to WINED3D_HIGHEST_TRANSFORM_STATE.
2019-02-22 21:23:23 +01:00
surface.c
wined3d: Remove unnecessary src_format NULL check from ffp_blit_supported().
2019-02-12 23:02:28 +01:00
swapchain.c
wined3d: Execute all CS commands before changing swapchain palette.
2019-01-14 17:25:49 +01:00
texture.c
…
utils.c
wined3d: Rename MAX_ACTIVE_LIGHTS to WINED3D_MAX_ACTIVE_LIGHTS.
2019-02-22 21:23:13 +01:00
version.rc
…
vertexdeclaration.c
wined3d: Rename MAX_STREAMS to WINED3D_MAX_STREAMS.
2019-02-22 12:26:16 +01:00
view.c
…
wined3d.spec
wined3d: Export wined3d_extract_shader_input_signature_from_dxbc().
2019-02-12 23:02:28 +01:00
wined3d_gl.h
…
wined3d_main.c
wined3d: Add a setting to turn off aggressive optimization on NVIDIA.
2019-02-26 20:48:38 +01:00
wined3d_private.h
wined3d: Add a setting to turn off aggressive optimization on NVIDIA.
2019-02-26 20:48:38 +01:00