Sweden-Number/dlls/wined3d
Paul Gofman 32b6ccb9c1 wined3d: Add a setting to turn off aggressive optimization on NVIDIA.
NVIDIA drivers perform too aggressive optimization involving change
of computation order (aka 'fastmath') by default. The setting
helps to workaround bugs like https://bugs.winehq.org/show_bug.cgi?id=35207.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-26 20:48:38 +01:00
..
Makefile.in
adapter_gl.c wined3d: Add new registry setting to select shader backend. 2019-02-25 19:08:13 +01:00
arb_program_shader.c wined3d: Rename MAX_FRAGMENT_SAMPLERS to WINED3D_MAX_FRAGMENT_SAMPLERS. 2019-02-22 12:26:27 +01:00
ati_fragment_shader.c wined3d: Rename MAX_TEXTURES to WINED3D_MAX_TEXTURES. 2019-02-22 12:26:23 +01:00
buffer.c wined3d: Invalidate _SYSMEM location when mapping opengl buffer. 2019-02-13 19:45:24 +01:00
context.c wined3d: Rename MAX_COMBINED_SAMPLERS to WINED3D_MAX_COMBINED_SAMPLERS. 2019-02-22 12:26:34 +01:00
cs.c wined3d: Rename MAX_COMBINED_SAMPLERS to WINED3D_MAX_COMBINED_SAMPLERS. 2019-02-22 12:26:34 +01:00
device.c wined3d: Rename HIGHEST_TRANSFORMSTATE to WINED3D_HIGHEST_TRANSFORM_STATE. 2019-02-22 21:23:23 +01:00
directx.c wined3d: Rename MAX_STREAMS to WINED3D_MAX_STREAMS. 2019-02-22 12:26:16 +01:00
gl_compat.c
glsl_shader.c wined3d: Add a setting to turn off aggressive optimization on NVIDIA. 2019-02-26 20:48:38 +01:00
nvidia_texture_shader.c wined3d: Rename MAX_TEXTURES to WINED3D_MAX_TEXTURES. 2019-02-22 12:26:23 +01:00
palette.c wined3d: Execute all CS commands before setting palette entries. 2019-01-14 17:25:49 +01:00
query.c
resource.c wined3d: Replace WINED3DUSAGE_WRITEONLY with resource access flags. 2019-01-31 18:13:18 +01:00
sampler.c
shader.c wined3d: Rename MAX_CLIP_DISTANCES to WINED3D_MAX_CLIP_DISTANCES. 2019-02-22 21:23:18 +01:00
shader_sm1.c
shader_sm4.c wined3d: Export wined3d_extract_shader_input_signature_from_dxbc(). 2019-02-12 23:02:28 +01:00
state.c wined3d: Rename MAX_FRAGMENT_SAMPLERS to WINED3D_MAX_FRAGMENT_SAMPLERS. 2019-02-22 12:26:27 +01:00
stateblock.c wined3d: Rename HIGHEST_TRANSFORMSTATE to WINED3D_HIGHEST_TRANSFORM_STATE. 2019-02-22 21:23:23 +01:00
surface.c wined3d: Remove unnecessary src_format NULL check from ffp_blit_supported(). 2019-02-12 23:02:28 +01:00
swapchain.c wined3d: Execute all CS commands before changing swapchain palette. 2019-01-14 17:25:49 +01:00
texture.c
utils.c wined3d: Rename MAX_ACTIVE_LIGHTS to WINED3D_MAX_ACTIVE_LIGHTS. 2019-02-22 21:23:13 +01:00
version.rc
vertexdeclaration.c wined3d: Rename MAX_STREAMS to WINED3D_MAX_STREAMS. 2019-02-22 12:26:16 +01:00
view.c
wined3d.spec wined3d: Export wined3d_extract_shader_input_signature_from_dxbc(). 2019-02-12 23:02:28 +01:00
wined3d_gl.h
wined3d_main.c wined3d: Add a setting to turn off aggressive optimization on NVIDIA. 2019-02-26 20:48:38 +01:00
wined3d_private.h wined3d: Add a setting to turn off aggressive optimization on NVIDIA. 2019-02-26 20:48:38 +01:00