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Makefile.in
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adapter_gl.c
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wined3d: Rename struct wined3d_map_range to struct wined3d_range.
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2020-02-27 23:34:51 +01:00 |
adapter_vk.c
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wined3d: Rename struct wined3d_map_range to struct wined3d_range.
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2020-02-27 23:34:51 +01:00 |
arb_program_shader.c
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wined3d: Introduce wined3d_bitmap_is_set().
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2020-02-18 20:33:02 +01:00 |
ati_fragment_shader.c
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buffer.c
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wined3d: Rename struct wined3d_map_range to struct wined3d_range.
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2020-02-27 23:34:51 +01:00 |
context.c
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wined3d: Rename struct wined3d_map_range to struct wined3d_range.
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2020-02-27 23:34:51 +01:00 |
cs.c
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wined3d: Make the adapter responsible for clearing UAVs.
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2019-09-24 17:32:08 +02:00 |
device.c
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wined3d: Optimize scanning changed clip planes in wined3d_device_apply_stateblock().
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2020-02-28 16:39:02 +01:00 |
directx.c
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wined3d: Rename struct wined3d_map_range to struct wined3d_range.
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2020-02-27 23:34:51 +01:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Implement casting int to uint.
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2020-02-07 20:14:06 +01:00 |
nvidia_texture_shader.c
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palette.c
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query.c
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resource.c
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wined3d: Implement mapping Vulkan buffers.
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2020-01-24 17:21:26 +01:00 |
sampler.c
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shader.c
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wined3d: Store a gl_info pointer in struct shader_arb_ctx_priv.
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2020-01-24 17:21:20 +01:00 |
shader_sm1.c
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shader_sm4.c
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state.c
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wined3d: Handle degenerate viewport Z ranges.
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2019-11-20 23:03:21 +01:00 |
stateblock.c
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wined3d: Get rid of the contained_*s_consts_* arrays.
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2020-02-21 18:20:01 +01:00 |
surface.c
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wined3d: Rename struct wined3d_map_range to struct wined3d_range.
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2020-02-27 23:34:51 +01:00 |
swapchain.c
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texture.c
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wined3d: Rename struct wined3d_map_range to struct wined3d_range.
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2020-02-27 23:34:51 +01:00 |
utils.c
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wined3d: Support NVIDIA alpha to coverage state.
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2020-02-18 20:33:09 +01:00 |
version.rc
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vertexdeclaration.c
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wined3d: Fix the spelling of some comments.
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2019-12-12 23:17:05 +01:00 |
view.c
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d3d11: Mind DSV flags when checking for conflicting SRV.
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2019-10-31 17:39:13 +01:00 |
wined3d.spec
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d3d9: Retrieve light state from the primary stateblock.
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2020-02-18 20:28:18 +01:00 |
wined3d_gl.h
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wined3d: Issue texture barrier before using a texture attached to FBO.
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2019-10-27 19:12:41 +01:00 |
wined3d_main.c
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wined3d: Get rid of the "DirectDrawRenderer" setting.
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2020-01-28 14:23:49 +01:00 |
wined3d_private.h
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wined3d: Optimize scanning changed clip planes in wined3d_device_apply_stateblock().
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2020-02-28 16:39:02 +01:00 |
wined3d_vk.h
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