.. |
Makefile.in
|
wined3d: Use the bundled vkd3d and build with msvcrt.
|
2022-03-03 10:07:16 +01:00 |
adapter_gl.c
|
wined3d: Use the bundled vkd3d and build with msvcrt.
|
2022-03-03 10:07:16 +01:00 |
adapter_vk.c
|
wined3d: Try to load winevulkan.dll instead of vulkan-1.dll.
|
2022-03-14 12:47:40 +01:00 |
arb_program_shader.c
|
wined3d: Use the bundled vkd3d and build with msvcrt.
|
2022-03-03 10:07:16 +01:00 |
ati_fragment_shader.c
|
wined3d: Use the bundled vkd3d and build with msvcrt.
|
2022-03-03 10:07:16 +01:00 |
buffer.c
|
wined3d: Use the bundled vkd3d and build with msvcrt.
|
2022-03-03 10:07:16 +01:00 |
context.c
|
wined3d: Use the bundled vkd3d and build with msvcrt.
|
2022-03-03 10:07:16 +01:00 |
context_gl.c
|
wined3d: Prevent buildup of retired OpenGL buffer objects' memory.
|
2022-03-11 19:23:28 +01:00 |
context_vk.c
|
wined3d: Implement event queries using Vulkan events.
|
2022-03-07 20:33:00 +01:00 |
cs.c
|
wined3d: Reuse deferred uploads heaps.
|
2022-03-25 17:52:26 +01:00 |
device.c
|
wined3d: Trace GL buffer object creation more accurately.
|
2022-03-11 19:23:28 +01:00 |
directx.c
|
wined3d: Use the bundled vkd3d and build with msvcrt.
|
2022-03-03 10:07:16 +01:00 |
gl_compat.c
|
wined3d: Use the bundled vkd3d and build with msvcrt.
|
2022-03-03 10:07:16 +01:00 |
glsl_shader.c
|
wined3d: Use list_empty() in shader_glsl_destroy().
|
2022-03-11 19:23:28 +01:00 |
nvidia_texture_shader.c
|
wined3d: Use the bundled vkd3d and build with msvcrt.
|
2022-03-03 10:07:16 +01:00 |
palette.c
|
wined3d: Use the bundled vkd3d and build with msvcrt.
|
2022-03-03 10:07:16 +01:00 |
query.c
|
wined3d: Implement event queries using Vulkan events.
|
2022-03-07 20:33:00 +01:00 |
resource.c
|
wined3d: Rename resource_acquire to resource_reference.
|
2022-03-11 19:23:28 +01:00 |
sampler.c
|
wined3d: Use the bundled vkd3d and build with msvcrt.
|
2022-03-03 10:07:16 +01:00 |
shader.c
|
wined3d: Use the bundled vkd3d and build with msvcrt.
|
2022-03-03 10:07:16 +01:00 |
shader_sm1.c
|
wined3d: Use the bundled vkd3d and build with msvcrt.
|
2022-03-03 10:07:16 +01:00 |
shader_sm4.c
|
wined3d: Use the bundled vkd3d and build with msvcrt.
|
2022-03-03 10:07:16 +01:00 |
shader_spirv.c
|
wined3d: Use the bundled vkd3d and build with msvcrt.
|
2022-03-03 10:07:16 +01:00 |
state.c
|
wined3d: Fix typo in WARN() message.
|
2022-03-03 18:59:24 +01:00 |
stateblock.c
|
wined3d: Use the bundled vkd3d and build with msvcrt.
|
2022-03-03 10:07:16 +01:00 |
surface.c
|
wined3d: Use the bundled vkd3d and build with msvcrt.
|
2022-03-03 10:07:16 +01:00 |
swapchain.c
|
wined3d: Use the bundled vkd3d and build with msvcrt.
|
2022-03-03 10:07:16 +01:00 |
texture.c
|
wined3d: Add full dirty region at texture creation.
|
2022-03-25 17:52:36 +01:00 |
utils.c
|
wined3d: Use the bundled vkd3d and build with msvcrt.
|
2022-03-03 10:07:16 +01:00 |
version.rc
|
…
|
|
vertexdeclaration.c
|
wined3d: Use the bundled vkd3d and build with msvcrt.
|
2022-03-03 10:07:16 +01:00 |
view.c
|
wined3d: Use the bundled vkd3d and build with msvcrt.
|
2022-03-03 10:07:16 +01:00 |
wined3d.spec
|
wined3d: Export all the vkd3d functions.
|
2022-03-03 10:07:16 +01:00 |
wined3d_gl.h
|
…
|
|
wined3d_main.c
|
wined3d: Return the correct length from config_list_get_value().
|
2022-03-28 22:21:47 +02:00 |
wined3d_private.h
|
wined3d: Pass mask to wined3d_next_cs_packet().
|
2022-03-15 23:54:33 +01:00 |
wined3d_shaders.h
|
…
|
|
wined3d_vk.h
|
…
|
|