Sweden-Number/dlls/wined3d
Henri Verbeet c9257aed85 wined3d: Avoid a forward declaration. 2009-07-06 14:35:27 +02:00
..
Makefile.in makefiles: Regenerate the source lists using make_makefiles. 2009-07-03 13:26:38 +02:00
arb_program_shader.c wined3d: Force NP2 constant reload in shader_arb_select. 2009-07-02 11:56:57 +02:00
ati_fragment_shader.c wined3d: Document GL context dependencies. 2009-06-26 12:05:07 +02:00
baseshader.c wined3d: Recognize geometry shaders in shader_trace_init(). 2009-07-01 11:41:27 +02:00
basetexture.c wined3d: Document GL context dependencies. 2009-06-26 12:05:07 +02:00
buffer.c wined3d: Document GL context dependencies. 2009-06-26 12:05:07 +02:00
clipper.c
context.c wined3d: Clear the last device in WineD3D_CreateFakeGLContext(). 2009-07-02 12:00:44 +02:00
cubetexture.c wined3d: Document GL context dependencies. 2009-06-26 12:05:07 +02:00
device.c wined3d: Add a WARN to IWineD3DDeviceImpl_SetFrontBackBuffers() about potentially being called without a GL context. 2009-06-29 12:30:37 +02:00
directx.c wined3d: Avoid a forward declaration. 2009-07-06 14:35:27 +02:00
drawprim.c wined3d: Make sure we have an active GL context in buffer_PreLoad(). 2009-06-25 11:47:16 +02:00
gl_compat.c
glsl_shader.c wined3d: Use flags for driver quirks. 2009-07-01 11:41:44 +02:00
nvidia_texture_shader.c wined3d: Document GL context dependencies. 2009-06-26 12:05:07 +02:00
palette.c wined3d: Get rid of some asserts. 2009-06-22 12:59:16 +02:00
pixelshader.c wined3d: Make find_gl_pshader backend private. 2009-05-28 12:44:43 +02:00
query.c wined3d: Try to activate the original context for queries. 2009-07-01 11:41:33 +02:00
resource.c wined3d: Add device resources from resource_init(). 2009-05-29 11:26:44 +02:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Fix comments about NP2 fixup. 2009-07-02 11:57:01 +02:00
stateblock.c wined3d: Get rid of the pointers in WINED3DSURFACE_DESC. 2009-06-15 13:42:29 +02:00
surface.c wined3d: Don't abuse blending to disable color writes in surface_depth_blt(). 2009-07-03 13:05:52 +02:00
surface_base.c wined3d: Get rid of some asserts. 2009-06-22 12:59:16 +02:00
surface_gdi.c wined3d: Only update the screen when the frontbuffer was changed. 2009-06-29 12:27:55 +02:00
swapchain.c
swapchain_base.c
swapchain_gdi.c
texture.c wined3d: Document GL context dependencies. 2009-06-26 12:05:07 +02:00
utils.c wined3d: Check if formats support blending when attached to an FBO. 2009-07-02 12:00:38 +02:00
vertexdeclaration.c
vertexshader.c wined3d: Use flags for driver quirks. 2009-07-01 11:41:44 +02:00
view.c
volume.c wined3d: Document GL context dependencies. 2009-06-26 12:05:07 +02:00
volumetexture.c wined3d: Document GL context dependencies. 2009-06-26 12:05:07 +02:00
wined3d.spec
wined3d_gl.h wined3d: Remove the gl_renderer field from WineD3D_GL_Info. 2009-07-06 14:35:27 +02:00
wined3d_main.c wined3d: Use FBOs for offscreen rendering by default. 2009-06-05 15:19:40 +02:00
wined3d_private.h wined3d: Clear the last device in WineD3D_CreateFakeGLContext(). 2009-07-02 12:00:44 +02:00