Sweden-Number/dlls/wined3d
Stefan Dösinger a66fb40d83 wined3d: Move shader generation into the shader backend.
Generating the shader ID and parts of the shader prolog and epilog was
done by the common vertexshader.c / pixelshader.c, which is ugly.

This patch doesn't get rid of all the uglyness, somewhen we'll still
have to sort out the relationship of [arb|glsl]_generate_shader and
[arb|glsl]_generate_declarations.
2008-03-25 19:35:58 +01:00
..
Makefile.in makefiles: Simplify the use of the IMPORTLIB variable in the DLL makefiles. 2008-03-04 20:55:01 +01:00
arb_program_shader.c wined3d: Move shader generation into the shader backend. 2008-03-25 19:35:58 +01:00
baseshader.c wined3d: Move shader generation into the shader backend. 2008-03-25 19:35:58 +01:00
basetexture.c wined3d: D3DTADDRESS_WRAP on conditional NP2 textures clamps to edge. 2008-02-05 12:37:49 +01:00
clipper.c d3d: Move clippers from DDraw to wined3d. 2007-05-08 18:27:44 +02:00
context.c wined3d: Make the state table a property of the shader backend. 2008-03-25 19:35:32 +01:00
cubetexture.c wined3d: Move some UnLoad code to the base texture class. 2008-02-05 12:32:58 +01:00
device.c wined3d: Make the state table a property of the shader backend. 2008-03-25 19:35:32 +01:00
directx.c wined3d: Always report D16 as Windows drivers report it on all cards (likely using emulation). 2008-03-25 16:14:03 +01:00
drawprim.c wined3d: Handle zero primitive count. 2008-03-24 20:40:13 +01:00
glsl_shader.c wined3d: Move shader generation into the shader backend. 2008-03-25 19:35:58 +01:00
indexbuffer.c wined3d: Remove unneeded casts. 2008-01-24 11:41:36 +01:00
palette.c wined3d: Don't store primary surface palette in device palettes. 2008-03-25 11:53:55 +01:00
pixelshader.c wined3d: Move shader generation into the shader backend. 2008-03-25 19:35:58 +01:00
query.c wined3d: Give occlusion queries their own vtable. 2008-03-03 11:58:10 +01:00
resource.c Assorted spelling fixes. 2008-01-23 21:16:22 +01:00
state.c wined3d: Make the state table a property of the shader backend. 2008-03-25 19:35:32 +01:00
stateblock.c wined3d: Assign to structs instead of using memcpy. 2008-03-21 11:24:05 +01:00
surface.c wined3d: Don't use device palettes in RealizePalette. 2008-03-25 11:53:47 +01:00
surface_base.c wined3d: Don't store primary surface palette in device palettes. 2008-03-25 11:53:55 +01:00
surface_gdi.c wined3d: Don't use device palettes in RealizePalette. 2008-03-25 11:53:47 +01:00
swapchain.c wined3d: Disable the SWAPEFFECT_DISCARD clear. 2007-12-18 13:23:00 +01:00
texture.c wined3d: Move some UnLoad code to the base texture class. 2008-02-05 12:32:58 +01:00
utils.c wined3d: Add D32F_LOCKABLE to getDepthStencilBits. 2008-03-03 12:00:39 +01:00
vertexbuffer.c wined3d: Remove VBFLAG_LOAD. 2008-02-28 20:10:40 +01:00
vertexdeclaration.c wined3d: Use unsigned int instead of size_t for element counts. 2008-01-07 17:17:04 +01:00
vertexshader.c wined3d: Move shader generation into the shader backend. 2008-03-25 19:35:58 +01:00
volume.c wined3d: Implement IWineD3DVolume::UnLoad. 2008-01-14 15:11:07 +01:00
volumetexture.c wined3d: Move some UnLoad code to the base texture class. 2008-02-05 12:32:58 +01:00
wined3d.spec d3d: Move clippers from DDraw to wined3d. 2007-05-08 18:27:44 +02:00
wined3d_main.c wined3d: Default to GLSL. This is safe because we now have proper ps2.0/vs2.0 detection. 2007-10-29 13:04:58 +01:00
wined3d_private.h wined3d: Move shader generation into the shader backend. 2008-03-25 19:35:58 +01:00
wined3d_private_types.h wined3d: Implement texldb. 2007-09-11 13:47:58 +02:00