..
Makefile.in
makefiles: Simplify the use of the IMPORTLIB variable in the DLL makefiles.
2008-03-04 20:55:01 +01:00
arb_program_shader.c
wined3d: Move shader generation into the shader backend.
2008-03-25 19:35:58 +01:00
baseshader.c
wined3d: Move shader generation into the shader backend.
2008-03-25 19:35:58 +01:00
basetexture.c
wined3d: D3DTADDRESS_WRAP on conditional NP2 textures clamps to edge.
2008-02-05 12:37:49 +01:00
clipper.c
d3d: Move clippers from DDraw to wined3d.
2007-05-08 18:27:44 +02:00
context.c
wined3d: Make the state table a property of the shader backend.
2008-03-25 19:35:32 +01:00
cubetexture.c
wined3d: Move some UnLoad code to the base texture class.
2008-02-05 12:32:58 +01:00
device.c
wined3d: Make the state table a property of the shader backend.
2008-03-25 19:35:32 +01:00
directx.c
wined3d: Always report D16 as Windows drivers report it on all cards (likely using emulation).
2008-03-25 16:14:03 +01:00
drawprim.c
wined3d: Handle zero primitive count.
2008-03-24 20:40:13 +01:00
glsl_shader.c
wined3d: Move shader generation into the shader backend.
2008-03-25 19:35:58 +01:00
indexbuffer.c
wined3d: Remove unneeded casts.
2008-01-24 11:41:36 +01:00
palette.c
wined3d: Don't store primary surface palette in device palettes.
2008-03-25 11:53:55 +01:00
pixelshader.c
wined3d: Move shader generation into the shader backend.
2008-03-25 19:35:58 +01:00
query.c
wined3d: Give occlusion queries their own vtable.
2008-03-03 11:58:10 +01:00
resource.c
Assorted spelling fixes.
2008-01-23 21:16:22 +01:00
state.c
wined3d: Make the state table a property of the shader backend.
2008-03-25 19:35:32 +01:00
stateblock.c
wined3d: Assign to structs instead of using memcpy.
2008-03-21 11:24:05 +01:00
surface.c
wined3d: Don't use device palettes in RealizePalette.
2008-03-25 11:53:47 +01:00
surface_base.c
wined3d: Don't store primary surface palette in device palettes.
2008-03-25 11:53:55 +01:00
surface_gdi.c
wined3d: Don't use device palettes in RealizePalette.
2008-03-25 11:53:47 +01:00
swapchain.c
wined3d: Disable the SWAPEFFECT_DISCARD clear.
2007-12-18 13:23:00 +01:00
texture.c
wined3d: Move some UnLoad code to the base texture class.
2008-02-05 12:32:58 +01:00
utils.c
wined3d: Add D32F_LOCKABLE to getDepthStencilBits.
2008-03-03 12:00:39 +01:00
vertexbuffer.c
wined3d: Remove VBFLAG_LOAD.
2008-02-28 20:10:40 +01:00
vertexdeclaration.c
wined3d: Use unsigned int instead of size_t for element counts.
2008-01-07 17:17:04 +01:00
vertexshader.c
wined3d: Move shader generation into the shader backend.
2008-03-25 19:35:58 +01:00
volume.c
wined3d: Implement IWineD3DVolume::UnLoad.
2008-01-14 15:11:07 +01:00
volumetexture.c
wined3d: Move some UnLoad code to the base texture class.
2008-02-05 12:32:58 +01:00
wined3d.spec
d3d: Move clippers from DDraw to wined3d.
2007-05-08 18:27:44 +02:00
wined3d_main.c
wined3d: Default to GLSL. This is safe because we now have proper ps2.0/vs2.0 detection.
2007-10-29 13:04:58 +01:00
wined3d_private.h
wined3d: Move shader generation into the shader backend.
2008-03-25 19:35:58 +01:00
wined3d_private_types.h
wined3d: Implement texldb.
2007-09-11 13:47:58 +02:00