Sweden-Number/dlls/wined3d
Francois Gouget cf7c8a2425 wined3d: Fix double const. 2008-12-17 15:28:39 +01:00
..
Makefile.in wined3d: Fake GL_ARB_multitexture. 2008-12-16 14:31:25 +01:00
arb_program_shader.c wined3d: Remove the shader_cleanup() method from the shader backend. 2008-12-17 14:02:24 +01:00
ati_fragment_shader.c wined3d: Give ATIFS a pixel shader handler. 2008-12-15 12:24:38 +01:00
baseshader.c wined3d: Remove the shader_cleanup() method from the shader backend. 2008-12-17 14:02:24 +01:00
basetexture.c wined3d: Rename resource functions to reflect that they're not COM functions. 2008-12-03 09:47:26 +01:00
clipper.c wined3d: Const correctness fixes. 2008-11-25 13:37:39 +01:00
context.c wined3d: Remove the shader_cleanup() method from the shader backend. 2008-12-17 14:02:24 +01:00
cubetexture.c wined3d: Rename resource functions to reflect that they're not COM functions. 2008-12-03 09:47:26 +01:00
device.c wined3d: Record floating point pixel shader constants in EndStateBlock() as well. 2008-12-17 14:02:09 +01:00
directx.c wined3d: Avoid loading opengl32.dll. 2008-12-16 14:36:17 +01:00
drawprim.c wined3d: Fake GL_ARB_multitexture. 2008-12-16 14:31:25 +01:00
gl_compat.c wined3d: Fix double const. 2008-12-17 15:28:39 +01:00
glsl_shader.c wined3d: Remove the shader_cleanup() method from the shader backend. 2008-12-17 14:02:24 +01:00
indexbuffer.c wined3d: Rename resource functions to reflect that they're not COM functions. 2008-12-03 09:47:26 +01:00
nvidia_texture_shader.c wined3d: Fake GL_ARB_multitexture. 2008-12-16 14:31:25 +01:00
palette.c wined3d: Const correctness fixes. 2008-11-25 13:37:39 +01:00
pixelshader.c wined3d: Get rid of IWineD3DPixelShaderImpl_GenerateShader. 2008-12-16 14:36:25 +01:00
query.c wined3d: Convert source files to utf-8. 2008-10-18 19:21:20 +02:00
resource.c wined3d: Rename resource functions to reflect that they're not COM functions. 2008-12-03 09:47:26 +01:00
state.c wined3d: Emulate GL_EXT_fog_coord. 2008-12-16 14:34:11 +01:00
stateblock.c wined3d: Remove GetFVF() and SetFVF() from IWineD3DDevice. 2008-12-17 14:02:03 +01:00
surface.c wined3d: Reinstall the G16R16F format surface load fixup. 2008-12-16 14:32:11 +01:00
surface_base.c wined3d: Rename resource functions to reflect that they're not COM functions. 2008-12-03 09:47:26 +01:00
surface_gdi.c wined3d: Rename resource functions to reflect that they're not COM functions. 2008-12-03 09:47:26 +01:00
swapchain.c wined3d: Sign-compare warnings fix. 2008-12-02 14:12:39 +01:00
swapchain_base.c wined3d: Handle a few "silent" FIXMEs more consistent with the rest of the code. 2008-12-02 14:04:00 +01:00
swapchain_gdi.c wined3d: Sign-compare warnings fix. 2008-12-02 14:12:39 +01:00
texture.c wined3d: Rename resource functions to reflect that they're not COM functions. 2008-12-03 09:47:26 +01:00
utils.c wined3d: Use a simpler way to calculate the number of texture levels. 2008-12-12 11:40:39 +01:00
vertexbuffer.c wined3d: Fix some spelling errors. 2008-12-09 11:27:51 +01:00
vertexdeclaration.c wined3d: Don't try to draw with unsupported attribute data types. 2008-09-22 12:20:34 +02:00
vertexshader.c wined3d: Shaders will never have a NULL function. 2008-12-16 12:52:04 +01:00
volume.c wined3d: Move GlPixelFormatDesc to wined3d_private.h where it belongs. 2008-12-04 11:59:06 +01:00
volumetexture.c wined3d: Rename resource functions to reflect that they're not COM functions. 2008-12-03 09:47:26 +01:00
wined3d.spec wined3d: Fix the WineDirect3DCreate() export. 2008-10-27 12:37:27 +01:00
wined3d_gl.h wined3d: Some GL_EXT_fog_coord prototype fixes. 2008-12-16 14:32:29 +01:00
wined3d_main.c wined3d: Add registry key for overriding the pci vendor id. 2008-11-24 14:52:32 +01:00
wined3d_private.h wined3d: Remove the shader_cleanup() method from the shader backend. 2008-12-17 14:02:24 +01:00
wined3d_private_types.h wined3d: Track depth stencil location per-surface. 2008-07-03 11:50:52 +02:00